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Cabal Coffers is so stupidly good that I'd run Expedition Map to find it or Vesuva/Stage to copy it if you already have it out.Damnation is an amazing card, but I'm not sure I'd run it in mono black over Mutilate. Same CMC, and Mutilate will deal with indestructible dudes too. That might be a meta issue though, but I see so many indestructibles where I play that Mutilate and Black Sun's Zenith are my go-to wipes.Have you had any luck with Temporal Extortion? For me, early game when nobody would pay the life cost the extra turn usually just wound up being a land drop and a card draw, maybe one attack. Late game when an extra turn can be devestating people wind up just paying it and their life totals are low enough that it really doesn't make much difference. It's a cool card in theory, but at least for me in execution it just never paid off. I wound up replacing it with Imp's Mischief, which HAS been a bomb. Turning someone's targeted removal back to them can be a huge swing, especially because nobody expects it in black.Underworld Connections costs 3 to cast, and it essentially costs B to activate (since it's on a land you can't then use) and 1 life to get one card. Greed costs 4 to cast, and it also costs B to activate and 1 life to get a card, so it's the same payment for a card. Greed however can be used multiple times a turn, and it can't be 2-for-1'ed by someone Strip Mine'ing the land. One single mana for in the casting cost to have the option to draw multiple cards per turn if you want and not be vulnerable to a 2-for-1 seems well worth the extra cost. Necropotence is better than either, IMO, but Greed is easier to get.Unstable Obelisk makes for a really solid mana rock in mono-black since it gives you a way to deal with artifacts or enchantments if need be besides just hoping you have Karn out.
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Thanks for all the suggestions! I will most definitely take these into consideration and change the deck a bit. This version is just the first version of it I made last night and I planned on changing it when I got to play with it a bit more. But again, thank you for the input. I really appreciate it. :)
It's interesting to see how other people approach deckbuilding with the same general. Monoblack reanimation is such a powerful strategy. How competitive is your local scene? One big problem I had with my deck was dealing with answers - other people's answers to my threats. Black can't counter like blue can, but it's king of the hill in hand and deck removal. One for one gems like Thoughtseize aren't much use in Commander, but I've grown to love cards like Head Games and Sadistic Sacrament. Also, Myojin of Night's Reach... Here's how I approached building Sheoldred: http://www.mtgvault.com/baroncappuccino/decks/pain-without-love/ You'll see that great minds think alike, sharing a lot of key cards. Mine's been a work in progress since the Commander 14's came out. I'd just bought the black one and went to town with it. Maybe there are some ideas you can use. Gray Merchant of Asphodel might have a place in yours.