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Blood moon effects with early aggro. Blood moon makes lands mountains, but also makes then nonbasic mountains, so burning earth hurts them that way. Then you can splinter twin Zealous conscripts and combo for the win.
First few turns should be somewhat aggro with goblin guides and ash zealots. Starting turn 3, the opponent should become mana deprived with things like blood moon or magus of the moon. After that, enchantments like manabarbs and burning earth will hurt the opponent every time they use their mana. Then on turn five, play a zealous conscripts and take one of their creatures and attack. Finally, turn seven put a splinter twin on your zealous conscripts. Tap the twinned creature, and when the copy enters, take control of your own tapped conscripts and untap it as stated by the copy's effect upon entering the battlefield. From that point, you deal infinite damage just like any other twin deck. Enjoy! :D
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Ummm. Burning Earth with all your blood moons and blood moons on a stick is rather useless. And if they really do get mana screwed by the moons, mana barbs is only going to hurt you. I think it would be smarter to run the moons first, the rest sideboard, and depending on their deck, whether the moons are effective or not, then side in the others.
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Hello. Even though Blood moon and magus of the moon make their nonbasic lands mountains, they still are considered nonbasic mountains. Therefore, burning earth does indeed hurt them when they tap their new mountains. Manabarbs may hurt me, but by the time it gets to turn four, you usually have a good bit of aggressive board presence and don't need to play much after that except combo.I will playtest your ideas though. Thank you for your input :)
Oh I had no idea! thats. . . interesting. And I guess it makes more sense. Sorry bout that, and sorry if I came off rude I didn't mean it! good luck!
Not at all. I appreciate the help :)