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This deck takes a lot of turns to win the game, but after a few it's pretty clear how the game will turn out. I took it to FNM and came 2nd of 24 losing to grixis control and beating Jund, Turboland and Naya. Board sweepers or a fast win before I set up is the only way I will usually lose. The sideboard is cards that I'm looking to playtest to see how I like them.
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I've seen bant allies play vengevine. I think it does well, if you've got a druid out... auto-vengevine.
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Also - SB negate maybe if you're worried about board sweeps :D
atrius has deleted this comment.
Thanks, haha I did some searching and I don't know how I forgot about that. Yeah I'm definitely going to SB them going to take out the journeys from the SB for them. I'm sort of thinking about either Vines or emerge unscathed for single target creature removal but I'm not sure because usually a second ally would be just as good as keeping my original one and later game I can use Kabira with a Join the Ranks. Lmk your thoughts.
forgot to comment of the vengevine, yeah it would be awesome but I don't want to mess too hard with the ally synergy despite how easy two creature spells in a turn are.
looks like a really solid ally deck! only things I can tell you is consider halimar excavator as an alt. win condition, I know in my deck milling happens a lot faster than you would think, especially running 4 shapeshifters too. also, it shouldnt hurt to replace two of the sea gate loremasters for the turntimber rangers. those wolves build up fast.