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A landfall deck I built with limited resources. It really could run much better, so comment on some ideas. Honestly, it seems to get land out too fast sometimes.
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Gotta add Groundswell and Explore. I'd up the count on Explorer's Scope to four, probably dropping two Visionaries to do so, drop Territorial for more Woodcrashers. Roil Elemental over Shoal Serpent, drop See Beyond for Rampant Growths or ANY other land ramp, drop Divination, maybe add some Hedron Crabs for a bit of extra control, Lotus Cobra could speed things up, Khalni Heart Expidition, Rampaging Baloths, more Preordains, drop Hunter's Feast, Sylvan Ranger isn't really necessary, maybe more deprives, Adventuring Gear, Ponder, drop Viridian Emissary. Those are all the suggestions I have off the top of my head.
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--Thanks--
if you want an idea i would put Stampeding Wildebeests and Farhaven Elf. every turn you make send the Elf back to your hand and every turn you would have a new land. OR New Frontiers... :D several lands for you OR Undiscovered Paradise... but i think this card is a little expensive because of landfall i hope i have helped