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Modern legal budget enchantment based control
Lockout their attacks with Ghostly Prison and Sphere of Safety before ending the game with Dovescape, Starfield of Nyx, Luminarch Ascension or Sigil of the Empty Throne. Lots of situational control that can be dug up with Eidolon of Blossoms or Heliod's Pilgrim. Help wanted if you have it!
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Builds like this are really interesting to me. Their main problem, and one I'm seeing echoed here, is that good enchantments tend to be 3-drops or higher, making the deck slower than the mechanics it wants to shut down. One way to fix that is to run affordable tactical cards, fast spot removal, and stall tactics, all of which would be of help in this build.Basically, what this deck wants to do is have either a turn 1 or 2 drop (preferably both) that help you either accelerate or takes care of any quick work by opponent, then on turn 3 drop your 3rd land and go to work.The 1 drop blue tactical cards like opt, serum vision, and sleight of hand are wonderful for fixing problems and speeding things up. I know you're not running blue in this build, but honestly it would be worth considering just to get in cards like this (as well as opens up more options for enchantments). Another good tactical option is explore, which is basically never a dead draw and will really knock this build into gear.Spot removal like path to exile lets you respond to critters that are gunna get fielded before you can get your lockdown working as well as be excellent options to pull effect critters off the board if they are a problem later.Accelerated defense cards like wall of omens, viridian emissary, and elvish visionary go a long way to speeding things up and giving you protection so you have time to field the 3-drop enchantments you need.
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