z0anthr0pe

2 Decks, 15 Comments, 3 Reputation

Anything that makes tokens is good with impact tremors. Unfortunately the better ones are rares. Brimaz, rabblemaster, akroan crusader, monastery mentor, elspeth etc can be useful. A couple of Outpost sieges can also be good for when your stuff dies. Anger of the gods can do big damage if you clear lots of their dudes. There are so many possibilities.

0
Posted 11 April 2015 at 07:48 as a comment on (Help) Budget Standard Tremors

Permalink

I don't think Jace is much use and the creature balance seems too top heavy. You could take a while to get a creature out while they are beating your face. Pearl is probably too big but Sphinx is good top end.

1
Posted 17 January 2015 at 14:28 as a comment on Unblockable Creatures

Permalink

Have you played in at FNM? It seems very slow. I tested it vs monoblack dev, U dev and aggro burn (like Mr Larkin's build) and I'm afraid it went down all times. There are some good ideas but the superfriends don't seem to be able to be supported enough. I'd love to be proven wrong.

0
Posted 15 March 2014 at 11:26 as a comment on Super Friends(Standard)

Permalink

Pretty standard but good. Well done on the 3-1. I prefer aetherling in the main but its pretty good. Maybe 1-2 blind obedience might help the aggro matchup if there is a lot in your meta. The extort, while small, can be useful. My meta has a lot of control of UW and Black so this is probably the way to go, with more mutavaults.

1
Posted 15 March 2014 at 11:23 as a comment on Standard: Azorius Control

Permalink

Looks like fun. How has it played and against what?

0
Posted 21 April 2013 at 08:59 as a comment on Liliana / Sorin, Lord of Token

Permalink

I've had fun with similar decks. I especially love it how the game changes when you miracle an entreat with lots of mana available and a counterspell in hand just in case. The new tokens will be GW selesnya style, there are some good cards in dragonmaze to help though they are a bit more expensive to get out (and probably buy).

0
Posted 20 April 2013 at 16:14 as a comment on Scrooge's Ghosts

Permalink

where is ash zealot and either firefist striker or pyreheart wolf to sneak through? Probably don't need 4 bonfires. 2 or 3 is enough. Burning tree emmissary also goes well in RDW as it allows playing 2+ cards at a time (if you draw mutliples it's great eg play 2 btm's then a mauler).

1
Posted 20 April 2013 at 16:09 as a comment on Red Deck Win Standard

Permalink

You need the lab maniacs for when you inevitably run out of cards. Last card to lose!

0
Posted 24 March 2013 at 12:54 as a comment on Mad Self Mill

Permalink

Have you played it at FNM? It might go ok but could be a bit slow. Faster aggro could overwhelm you. I'm missing searing spear, pillar of flame.

0
Posted 10 February 2013 at 11:08 as a comment on BR Control Standard

Permalink

It seems like a good idea, but rarely do you get out an affliction before the aggro part of the deck either wins or loses for you. It needs more stuff - if there was a megrim kind of card this could be a lot better.

0
Posted 10 February 2013 at 10:39 as a comment on Look ma, no hands!

Permalink

Interesting, does anyone think bonfire is better than aurelia's fury?

0
Posted 03 February 2013 at 09:02 as a comment on Legion

Permalink