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Not Gruul then DIE, "Guild Gods" Deck 6 is done.
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any ideas on how to make this deck more deadlier.
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Overwhelming Stampede. You've got three dudes in play, and you drop say an Ember Swollower or Wildfire Cerberus or whatever. Normally nobody flinches. But with Zenagos the guy you played is suddenly 8/4 with trample and haste. Cast Overwhelming Stampede and suddenly all your dudes get another +8/+8 and trample. There are plenty of times you can just kill the board flat out with that.Just generally speaking my philosophy in EDH is if a card isn't changing the game you shouldn't be running it. Does Ring of Kalonia or Ring of Valkas change the game? No really. But Beats Within almost always changes the game, eating up some terrible scary creature or a Doubling Season against a token deck or someone's Platinum Angel, etc. I'd pull a few cards that don't change the face of the game and run some that do. Beast Within is a good start, as is Chaos Warp, Insurrection, and Vandalblast.
I know that the rings won't make much of a difference, but they are there only for the theme of the deck, plus as a small fail safe if something stupid ends up happening and need my creatures to get a little bigger. though I do like some of the cards you mentioned. I'll try them out and see how they will do. Thanks for the tip.
How does the deck play so far? I've had a Xenagos deck half done for like three months but I keep scrapping it because I can't figure out what my theme is, aside from random big-ass stompy dudes.
with most of the decks, there are multiple themes that I go for. in this case, one theme is power. you would want at the very least need a good 5-7 strong cards in my case. the rest could be anything that would suit your play style. I'm more of an aggressive with this deck, but luck can sometimes be against you so be careful. with a good enough luck you should be able to win without much trouble.