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This is my 'ideal' R/U Instant deck. Although I dont have all of the cards, I at least have 1 copy of them. It would be nice to buy some more. Any comments critique/boobs welcome. EDIT: Added more draw and mana ramp. Decreased some high-mana cost cards.
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i would screw the kraken hatchling in favor for more cheap card draw (ponder, see beyond, preordain) Any deck that has a hefty portion of spells needs some sort of card draw to support it. Although lunar mystic might be nice, it will be a while before you have enough mana to spare those extra draws. Either cut out both of them or take 1 out along with a charmbreaker (simply because its so expensive. You want more defenses to last until the late game) most of your high end (5+mana, and even some of the 4 mana stuff) arent really worth waiting that long to play. If you want a good spell deck, you need mana acceleration and card draw. Add more control in if your win condition is Charmbreaker (or add a larger variety of burn spells so that you can deal more damage as you buff up the guy) such as Psychic Barrier or more mana advancement to get those cards out faster (mana myrs!) Lastly, swap out 2 unsummons: 1 for Disperse (useful for all around bounce) and the other for vapor snag (cant help for a little burn :3). Griptide for possibly a Dissipation Field or two...
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You got a nice standard deck here, if u cut out the lightning bolts, and add inferior standard burn. I'm on the same line with Urza what comes to high manacosts. Charmbreaker's ability and pumped up body is sweet, but i'm afraid you'll never be able to use him before its too late. I would rather focus on Talrand's ability and more control. Dissipation field isn't a bad option but since this deck runs on sorceries & instants, you would do better off with it in my opinion. - Charmbreakers - Hatchlings - Spelltwine - Lightning bolt, incase u want a standard deck + Manaleak + Searing spear if choose to make it standard + Ponder Favorable winds might work here, as to boost your drake tokens, but still i'd prolly prefer keeping enchantments out and focusing on sorceries and instants.
Thanks for the critique guys! Really helpful stuff here. Definitely agree with the draw cards, I guess this is something I overlooked/under-rated. Is ponder standard? If so, I'll consider cutting the lightning bolts. Thanks for the card suggestions, completely forgot about vapor snag, renders unsummon inferior. I'll playtest this again with more draw cards in and see how it goes!