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crazy fast and reliable, this RDW is sure to please. just recently it has taken first at fnm. tips: no 1cc creatures, ship. when shrine hits eight, pop it. any further damage won't outweigh the risk of ancient grudge/oblivion ring style effects. -2 on koth is usually a bad play without a very compelling reason. volt charge after blockers, before damage unless they only have one blocker. precursor is god here. it beat: B/W dedicated tokens (2-1) mono red goblins (2-1) R/G wolf run burn (2-1) U/B control (2-0)
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Koth just loves fireballs! Keep him protected. Like the use of proliferate. Check out my counter bouncing deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=262513
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