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This is a fun Commander deck based around one of my favorite cards: Eight-and-a-Half-Tails!Eight and a Half Robots is a joke about this being a Voltron deck. For those who don't know Voltron is a cartoon where a bunch of small robots combine into a big ol' boy. Voltron in MTG refers to playing a single creature and buffing it, protecting it and using it to win.
This deck has a few main strategies. This is my first serious Commander deck; it is currently in the proxy/pre-purchase stages. All feedback welcome.I would recommend giving this a quick read through as I learned a lot from it and the information included was different (and I feel much more relevant) than most info i found on Mono-White Commander.http://www.mtgsalvation.com/forums/the-game/commander-edh/600746-the-mono-white-primerThe main strategies I included are as follows:1. BlinkIn the course of goldfishing and some limited playtesting I found that blink was mostly in the way as a strategy. The pieces I had just didn't quite fit together. I still have some engines and targets but they are almost solely recurring without input from me.2. Protection from White/colorsEight-and-a-half-Tails is ridiculous with protection. More than even Voltron applications the ability to give anything pro white is goofy. As such there are plenty of cards both one shot and recurring that give all or some of my creatures protection from white in various ways. Between blocking and blinking opponents shouldn't ever feel comfortable fucking with my shit.This second iteration moved away from protection from white specific activations; I went for more "select a color" protections in case my 8.5 gets tucked. I added cloudchaser kestrel for a backup color changer and rune of protection: white as a backup COP:W. 3. DisruptionI tried to keep disruption fun and politically neutral; primarily punishing players for fucking with my shit. Little to no boardwipe, minimal targeted wipe and card like grand abolisher and norn's annex.Ghost prison and creature attrition with first strike and shenanigans.4. AngelsJust too many solid bodies that are fairly budget (5-10) not to include. Buffs my creature presence, gives me so top deck and late game power and several have blink or protection related effects for added synergy and value. 5. Voltron BeatsEquipment, Auras and protection all come together when necessary. Eight-and-a-Half-Tails is great as a body for spectral ward, white ward, unquestioned presence, etc. Jareth is my alternate Voltron general and makes a ridiculous buddy for Eight-and-a-Half-Tails (1W to negate a source of damage or blocker for Jareth is silly). Eight-and-a-Half-Tails also enjoys double strike ala general damage.
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NOTE: Set by owner when deck was made.