Anti Eldrazi Control Deck

by Yoshara on 25 April 2010

Main Deck (43 cards)

Creatures (6)


Sorceries (4)


Instants (12)

Land (21)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Creating this deck due to the huge overpowered abilities of most of the Eldrazi cards. This will be a work in progress. Any comments or suggestions will be highly appreciated.

Heres my thoughts behind this deck...
Being a control deck, "It That Betrays" is essential to taking over other cards. "Kozilek's Predator" is a mana gainer and beginning blocker. "Tajuru Preserver" will stop those pesky annihilator abilities. "Lighthouse Chronologist" will allow me some extra turns, especially in multiplayer games. "Venerated Teacher" will help level the Chronologist. "Emrakul, The Aeons Torn" is basically the heavy hitter of the deck. "Sphinx-bone Wand" in conjunction with "Cast Through Time" and the sorcery and instants in the deck will allow me to deal damage while staying defensive. "Awakening Zone" is another mana producer. "Bear Umbra" will allow me to keep my lands untapped for counter spells and keep my major creatures in the fight longer as will "Eel Umbra" which will let me throw them out as a surprise to my opponent. "Narcolepsy" will slow down my opponents damage output. "Counter spell" and "Deprive" because its a control deck. "Naturalize" will get rid of those pesky enchantment or artifacts I don't like. "Reality Spasm" gives me more time and ability. "Growth Spasm" as a mana producer. And "Irresistible Prey" to bypass defenders so my hard hitters can get in and do damage if needed.

Please let me know what you think and if you have any suggestions.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,901 times.

Mana Curve

Mana Symbol Occurrence

024007

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Anti Eldrazi Control Deck

I personally don't think there is enough mana production in this deck for "It that Betrays". Even with awakening zone and growth spasm, you only have 20 lands. You would need alot more mana production to ever see it in play. If your willing to shell out a few buck, since your playing green, you might as well be a jerk and play Elvish Piper. "It that Betrays" has no come into play ability, so your not missing out on anything. Another Idea is to play a one drop and counter it with your own "Fold into Æther" to counter your own spell and drop your eldrazi for only 5 mana. If this is for standard, you can just ignore me.

Comment on my decks if you'd please.

0
Posted 26 April 2010 at 01:40

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more creatures, and maybe enchantments like umbras to keep your elvish pipers alive. maybe add some white in for life gain, or a lich's mirror or two

0
Posted 26 January 2011 at 22:03

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