Naya Ally

by Yorgos1 on 10 February 2010

Main Deck (62 cards)

Sideboard (0 cards)

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Deck Description

This is your basic ally deck w/some twists and turns, i dont know how well it works out with good type two decks like jund or bushwacker...but against most...(n00b decks it works well, and other non stupid standard decks as well.)

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

24001418

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Naya Ally

I like the Naya allies build but i don't know why you'd be playing it without the pyromancer. The guy is so useful in various situations. It's almost a monster removal each turns after turn 3 if he's on the field and you drop an ally.


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Posted 11 February 2010 at 06:13

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I like the Naya allies build but i don't know why you'd be playing it without the pyromancer. The guy is so useful in various situations. It's almost a monster removal each turns after turn 3 if he's on the field and you drop an ally.


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Posted 11 February 2010 at 06:13

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hes kinda expensive and the goal of this is fast kill to deal w/net deck and the warp world is a finisher because all the effects happen at the same time and stack caues they come into play at the sametime

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Posted 11 February 2010 at 17:24

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hm id just drop all those spells honestly and add:

4x Akoum Battlesinger
1x Evangel
4x Highland Berserker
4x Oran-Rief Survivalist

for example.

u can play 2 or 3 allies from turn 3 onwards and with the evangel u just run in for like 30 damage on turn 4 or 5 with some hasty battlesingers :p.

Pyromancer is a gr8 sideboard card against other creatureheavy decks but usually u just are faster and wont need him.

tested a 24 land, 36 allies deck against all those decks like jund etc. and it performed really well. they have to get rid of just about every single ally u play and thats impossible for a not so fast jund deck with some tapped lands etc. if u play small 1-3 drop-multiples.

u dont even have to care about control most of the time as u beat them down similar as u bash in with the goblin guide mono-red haste decks and thats their worst matchup anyways.

complete hosers of that build are as always mass removal spells so vs those "oh u just played a chainreaction / day of judgment on turn 4" decks side in 4 dauntless escorts and u should be good.

oh and if u feel like playing spells still all id play is a playset of removals (white exile stuff preferrably) and possibly the explores as they give u another landdrop in case u lose your druid or another ally which cant be wrong.

just my 2 (€)cents on naya allies ;).

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Posted 08 March 2010 at 12:25

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new ally deck up IT says WUB...but its GUB(lol) http://www.mtgvault.com/ViewDeck.aspx?DeckID=48971

chck it out

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Posted 14 March 2010 at 01:36

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