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this is the new version of "Things that go Boom in the Night" i playtested alot and i noticed i needed more removal and i had some card disadvantage so i added in some cards to balance it out, we have 4 lightning bolts, 4 grasp of darkness and 3 sign in bloods, but i need your opinions should i run death cultist or keep goblin arsonist.
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"the deck can do massive damage with the combo of darksteel myr and flesh allergy." How so?
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He casts Pyroclasm with his creatures in play. Each Blister Grub goes to the Graveyard, and opponent loses 2 life, or the Arsonist, which does 1 damage to target creature or player. Perilous Myr also does 2 to target creature or player. If he turns all that damage and life loss on his opponent, it's the start.. Then, he casts Flesh Allergy, sacrificing his Darksteel Myr, which wasn't destroyed by the Pyroclasm, destroys target creature, then that controller loses life equal to the large number of creatures that went into all graveyards that turn.
you understand how my deck works. thank you for figuring it out.
I asked myself the same question at first glance, but then I backtracked up the list and figured it out.. I also like the control aspect that is presented by Liquidmetal Coating paired with Shatter. You can pick off a land if it's giving you trouble, say Mystifying Maze, Celestial Collonade, or Valakut, or as you said, take out a Planeswalker.
yes, it helps so much with planeswalkers and manlands but could i get your opinion on a sideboard, i was thinking of running bolts mainboard for the extra oomph, and a side is primarily for UW control. so any ideas and help would be awesome.
Memoricide is certainly a good choice for starters. Ratchet Bomb might be another thing to consider. You can keep it low if you need to use it to blow up some of your own creatures, or you can set it on 4 to hit Mind Sculptors. Also, if you happen to see a Gideon, Elspeth, or Baneslayer, you could up it again on their end step, and have it ready to blow on 5 whenever you might need it. I might also recommend at least 2-3 Tectonic Edges as well, as they help you deal with Valakut and Celestial Collonades.