"Things that go Boom in the Ni..

by yes_I_play_magic on 11 October 2010

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (4)

Artifacts (4)


Enchantments (4)

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Deck Description

this is the new version of "Things that go Boom in the Night" i playtested alot and i noticed i needed more removal and i had some card disadvantage so i added in some cards to balance it out, we have 4 lightning bolts, 4 grasp of darkness and 3 sign in bloods, but i need your opinions should i run death cultist or keep goblin arsonist.

Deck Tags

  • Burn

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 874 times.

Mana Curve

Mana Symbol Occurrence

0027100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for "Things that go Boom in the Night" need opinions

"the deck can do massive damage with the combo of darksteel myr and flesh allergy."
How so?

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Posted 11 October 2010 at 03:32

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He casts Pyroclasm with his creatures in play. Each Blister Grub goes to the Graveyard, and opponent loses 2 life, or the Arsonist, which does 1 damage to target creature or player. Perilous Myr also does 2 to target creature or player. If he turns all that damage and life loss on his opponent, it's the start.. Then, he casts Flesh Allergy, sacrificing his Darksteel Myr, which wasn't destroyed by the Pyroclasm, destroys target creature, then that controller loses life equal to the large number of creatures that went into all graveyards that turn.

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Posted 11 October 2010 at 04:56

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you understand how my deck works. thank you for figuring it out.

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Posted 11 October 2010 at 10:45

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I asked myself the same question at first glance, but then I backtracked up the list and figured it out.. I also like the control aspect that is presented by Liquidmetal Coating paired with Shatter. You can pick off a land if it's giving you trouble, say Mystifying Maze, Celestial Collonade, or Valakut, or as you said, take out a Planeswalker.

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Posted 11 October 2010 at 12:53

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yes, it helps so much with planeswalkers and manlands but could i get your opinion on a sideboard, i was thinking of running bolts mainboard for the extra oomph, and a side is primarily for UW control. so any ideas and help would be awesome.

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Posted 11 October 2010 at 20:05

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Memoricide is certainly a good choice for starters. Ratchet Bomb might be another thing to consider. You can keep it low if you need to use it to blow up some of your own creatures, or you can set it on 4 to hit Mind Sculptors. Also, if you happen to see a Gideon, Elspeth, or Baneslayer, you could up it again on their end step, and have it ready to blow on 5 whenever you might need it. I might also recommend at least 2-3 Tectonic Edges as well, as they help you deal with Valakut and Celestial Collonades.

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Posted 12 October 2010 at 03:38

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