also nevermind, I thought this my old thread on my knight deck that I made...this is someone else's deck...but I still agree with my points
Permalink
Hey, I had deleted this deck but I guess it still shows up in the archives somehow haha. This decklist is pretty horrible in my opinion (I can say it because I made it), as it offers almost no interaction with the fast combo decks of the format, and it's clock is too slow as compared to elves/affinity. However, if you do want a deck along the lines of 'white weenie', which is an archetype I enjoy, I'd recommend a GW hatebears deck that plays with noble hierarchs/qasali pridemage/knight of the reliquary. I think these lists have moved to playing collected company as well. Good luck.
I just feel that soul-bonding is a poor mechanic to rely on in a removal-heavy format like modern...and how does adding double strike improve a stalled board state? It doesn't add evasion (which we agree Elsepth does wonderfully), and it won't allow your smaller creatures to survive any combat it wouldn't have had before...That's now I think you have to look at it --> Does playing this creatures let me swing through for more damage? Yes, double strike increases the potential damage, but does not change the board state...Hero of Bladehold does; the anthem effect is powerful with first-strike creatures, and the 1/1's she drops can be too much for other deck to deal with...she's also out of abrupt decay range with is noteworthy as I've played some decks that just can't deal with her effectively
Hero of bladehold should be at least a 1-of (along with Elspeth, knight-errant) in your deck. These are the cards you want to draw mid-to-late game that help you pull ahead on a congested board state...I also think silverblade paladin is quite underwhelming...it's a win-more condition because you're creatures already have 1st strike, but I'll be honest and say I haven't play-tested much with him...
Just a few thoughts:- I feel vial is all or nothing - you want to maximize it turn 1 by running 4, but I agree it is horrible in top deck mode; I'd say if you can run the caverns (which you do), no need for vial...your creatures are cheap anyway - Mana tithe is cute, but anyone worth playing will anticipate it in games 2, 3 and it will end up a dead card in your hand - you want to be threat dense to play through removal and the card advantage other decks will naturally generate; replace the tithes with creatures- In a stalled board state, you have few options to advance or push through damage (well, brave the elements is good for that, but I like to play that card defensively and it's only good for 1 swing if you do use it aggressively...); if you have any of the swords (SoFaI, SoLaS, etc.), definitely use those, as they generate card advantage, removal protection, push past defenders, P/T boost, etc. - Another card that works really good here is Elspeth, Knight-Errant...the +3/+3 flying can end games, especially if you target mirran crusader, and especially if that mirran crusader has ANY equipment (see swords, above comment)...
Just recently made a Kithkin deck as well. Similar card choices, but Brigid plays a pivotal role in my deck.http://www.mtgvault.com/yelabd/decks/kithkin-tribal/