The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
FNM 3:1 Possible 0 turn mill ^_^ on a sixty card deck Possible 4th turn mill Directions Below ****************** 0 turn Mill draw 4 archive traps, opponent goes first drops and uses terramorphic expanse....good game? ****************** 3rd turn Mill Turn 1 Island Hedron Crab Mill count = 0 Cards in opponents hand = 7 Cards in Opponents deck = 53 Turn 2 Hedron Crab Evolving Wilds Go look for an Island Mill count = 12 Cards in Opponents hand = 7 Cards in Opponents deck = 40 Turn 3 Hedron Crab Evolving Wilds Mill count = 30 Cards in Opponents hand <= 7 Cards in Opponents deck = 2 Turn 4 Hedron Crab Evolving Wilds Mill count = 54 Cards in Opponents hand <=7 Cards in Opponents deck = 0
This deck has been viewed 3,159 times.
the Problem with your tactic is it is all based on drawing 4 of the same cards so that fails
Permalink
I don't relay on just the archive traps, I mostly rely on the one drop hedron crabs, I know it could use some work, but 3:1 at FNM 2 weeks in a row is pretty damn good in my opinion
its to slow, seems like you got a bunch of jumbled up mill cards but no "kill" factor. i see the traumatize/keening stone combo but the problem with it is that its to late game.
mill is the kill factor, four turns isn't really that much, yeah, the combo is late, but it seems to work fine where i play