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This control deck focuses on standard control elements, and abuses newer additions to the UW control repertoire, such as Trinket Mage, Venser, the Sojourner, and Ratchet Bomb, and the disgusting synergy they have with sun titan, which in my opinion outperforms the more commonly run frost titan. Without budget issues, I'd consider adding at least 1, at most 2 JtMS. Apart from that, all I would modify is the SB, once I get a better sense of the deck's weaknesses (of which I've yet to see any; it's currently undefeated at my local FNM).
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I like this deck a lot, although I'd run 4 Jace, The Mind Sculptor instead of Jace Beleren. That's just me though. Very well constructed though!
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I admit the primary reason I run JB over JtMS is budget, but remember Sun Titan can return JB to play, but not JtMS, meaning you can get 2 draws off a single Jace per turn. Thanks for the comment though!
I have but two things to say; Trinket Mage isn't new, he's a reprint from back in old mirrodin. Also, this is good and all, but this just isn't quite tournament quality to me. I like the deck though, it's good, and there's no offense meant by the statement about it not being tournament quality. Oh, and the one weakness I see is burn. My friend runs a burn deck that is fixed enough to beat legacy tournament decks, and it's standard.
I know trinket mage isn't in his first printing; I played through the original Mirrodin cycle and loved it. I merely meant he was new to the standard environment. And no offense taken, but you have piqued my curiosity; exactly what would you change about it? I have 4 extra red-hosing counters and 2 kor firewalkers for the red matchup, as well as copious maindeck lifegain (trink->elixir and elspeth). I haven't played any red decks yet so I don't know for sure how it goes, but I feel pretty prepared for how red is played in the current metagame.
Prepared? You're holding the big red nuke button on the meta! Spell based burn is pretty much best approached with flashfreeze(happy to see a big check on that one), and Leyline of Sanctity. Creature burn, while rarer, is an incredibly easy match-up for pretty much every control deck.
So, how exactly am I weak to red? I think I'm missing your point. Also, I'm curious as to how you're friend managed to make a standard burn deck that can get around decks that have access to Force of Will and assorted turn 2-3 win combos.
Not exactly weak to red, but slightly weaker is what I was going for. Also the way he beats quick win combo's is usually by disrupting them with some strange voodoo he pulls out of his sideboard. He doesn't cheat, he's just abnormaly lucky. We thought he was cheating at first, but it's actually just plain stupid luck. Can't draw a nether void when you need to around him, can't get any land. He is a blackhole of luck, and fittingly Irirsh.