Godo/Fury of the Horde/Savage Beating/Hell Kite charger can all give additional combat phases, final fortune for the extra swings in case its needed, Magus of the Moon to turn non-basic lands to mountains to try and abuse goblin kings mountain walk with several goblins and changelings, several abuseable creatures with Kiki-jiki such as Siege Gang Commander, Stingscourgar, Boldwyre Heavyweights and a few others. Heartless Hidetsugu also pairs well with several spells that damage players for a lot of potential damage each turn.
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Hrm, I thought about using a deck to cheat him out but I wanted to ramp up mana fast to hard cast him and get the additional turn. Mana usually isn't and I can usually boast 5-9 mana by turn 3 and 15+ by turn 4-5. The issue I see from my sample hands is getting Emrakul and/or It That Betrays into my hand quicker if I fail to draw them (or a living wish).
Any clues what might work better?