I play Karrthus, Tyrant of Jund. GG.
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And this deck will not work on basic lands. The borderposts would actually be pretty strong here. 1 or 2 of each.
Take out Colossal Might and Mind Funeral and put in 4 Mark of Asylum
Sigil Blessing might be good here.
Also, I'd suggest Dauntless Escort and/or Mark of Asylum to protect your creatures. You're way too vulnerable to Volcanic Fallout and Wrath of God. (and similar cards)
Why do you have Mind Funeral in there?
(instead of vedalken ghoul) I feel you might be a bit light on mana, considering a lot of your spells cost 5+
I think this needs some 2-drop Zombies. I'd recommend Zombie Outlander and/or Grixis Grimblade.
Stillmoon Cavalier is AMAZING in my Meta. Everyone is playing either black, white, or green.
I like it. Not sure it would be all that competitive, but I like it!
Take a look at the Naya aggro deck I built: http://www.mtgvault.com/ViewDeck.aspx?DeckID=18451 If you want to build a fast maelstrom nexus deck, you'd have to run both Birds and Noble Hierarch. For any three+ color deck, you'll have to get filter lands, pain lands, and possibly even dual lands if you want to stay competitive. (You'd be going Standard instead of Block, but... why not?) For this deck, I'd suggest taking out Captured Sunlight for Violent Outburst. Manaplasm might actually be amazing here, but he needs trample to be more effective. (Colossal Might could work). Ditch Vengeful Rebirth and Intimidation Bolt. Either ditch Mage Slayer or go to 1 of. If you aren't planning on having a sideboard, or this is for casual play only, you might want to put in some Guttural Response (if you have friends that play blue). (Again, Standard instead of Block) Remove: 4 Captured Sunlight 4 Intimidation Bolt 2 Mage Slayer 2 Vengeful Rebirth Add: 4 Violent Outburst 4 Colossal Might 4 Jund Hackblade If you're running a sideboard, that would be a good place for Intimidation Bolt (if you need a bit more removal). If you're playing against a red burn deck, you could sideboard in Captured Sunlight, which would give you a pretty big card advantage. Run path on the sideboard, and swap it for oblivion ring if it's better against a certain deck.
Good point, actually.
l3dzppln, you're wrong. Tokens hit the graveyard before being removed from the game.
Trace of abundance seems like a wasted spot.
What are you going to do when they cast Shatterstorm, besides cry like a baby?
Get rid of: 4 Tradewind Rider 2 Junkyo Bell 2 Akromas Memorial Add: 4 Counterspell 4 Cryptic Command
Timmah libaloww
In standard/extended format, your enchantments aren't very competitive. Also, I'd recommend adding a few more forest/island. With your curve, you should have 23-25 lands. Drop (16) 1x Howling Mine 2x Overbeing of Myth 2x Murkfiend Liege 2x Fable of Wolf and Owl 4x Selkie Hedge-Mage (if you need to bounce opponent creatures, use unsummon, life gain shouldn't matter a huge amount, can't bounce itself, use nulltread instead for more power, it can bounce your wistful's) 4x Cold-Eyed Selkie (move to sideboard) 1x Favor of the Overbeing 2x Reliquary Tower (you'll generally get it through drawing by the time you need it. test this, and if you find yourself filling your hand before you get it consistently, add one or two more back) Add (16) 4x Slippery Bogle (cheap, first turn drop, g+u, chump blocker can't be removed except by wrath effects) 3x Lorescale Coatl 3x Nulltread Gargantuan (play this 3rd/4th turn and bounce a slippery bogle or wistful selkie) 3x Forest 3x Island
Lorescale Coatl might be a good addition/swap in this deck.
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