YarHar

3 Decks, 28 Comments, 0 Reputation

I play Karrthus, Tyrant of Jund. GG.

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Posted 19 May 2009 at 11:05 as a comment on Dragon Kings vers 2

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And this deck will not work on basic lands. The borderposts would actually be pretty strong here. 1 or 2 of each.

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Posted 19 May 2009 at 10:08 as a comment on Blades

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Take out Colossal Might and Mind Funeral and put in 4 Mark of Asylum

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Posted 19 May 2009 at 10:07 as a comment on Blades

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Sigil Blessing might be good here.

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Posted 19 May 2009 at 10:06 as a comment on Blades

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Also, I'd suggest Dauntless Escort and/or Mark of Asylum to protect your creatures.

You're way too vulnerable to Volcanic Fallout and Wrath of God. (and similar cards)

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Posted 19 May 2009 at 10:05 as a comment on Blades

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Why do you have Mind Funeral in there?

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Posted 19 May 2009 at 10:04 as a comment on Blades

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(instead of vedalken ghoul)

I feel you might be a bit light on mana, considering a lot of your spells cost 5+

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Posted 19 May 2009 at 10:00 as a comment on zombies!

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I think this needs some 2-drop Zombies. I'd recommend Zombie Outlander and/or Grixis Grimblade.

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Posted 19 May 2009 at 09:56 as a comment on zombies!

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Stillmoon Cavalier is AMAZING in my Meta. Everyone is playing either black, white, or green.

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Posted 19 May 2009 at 09:51 as a comment on zombies!

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I like it. Not sure it would be all that competitive, but I like it!

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Posted 19 May 2009 at 09:49 as a comment on zombies!

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Take a look at the Naya aggro deck I built:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=18451

If you want to build a fast maelstrom nexus deck, you'd have to run both Birds and Noble Hierarch. For any three+ color deck, you'll have to get filter lands, pain lands, and possibly even dual lands if you want to stay competitive. (You'd be going Standard instead of Block, but... why not?)

For this deck, I'd suggest taking out Captured Sunlight for Violent Outburst. Manaplasm might actually be amazing here, but he needs trample to be more effective. (Colossal Might could work).

Ditch Vengeful Rebirth and Intimidation Bolt. Either ditch Mage Slayer or go to 1 of. If you aren't planning on having a sideboard, or this is for casual play only, you might want to put in some Guttural Response (if you have friends that play blue). (Again, Standard instead of Block)

Remove:
4 Captured Sunlight
4 Intimidation Bolt
2 Mage Slayer
2 Vengeful Rebirth

Add:
4 Violent Outburst
4 Colossal Might
4 Jund Hackblade

If you're running a sideboard, that would be a good place for Intimidation Bolt (if you need a bit more removal). If you're playing against a red burn deck, you could sideboard in Captured Sunlight, which would give you a pretty big card advantage. Run path on the sideboard, and swap it for oblivion ring if it's better against a certain deck.

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Posted 19 May 2009 at 09:44 as a comment on bloodbraid cascade v 5.0

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Good point, actually.

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Posted 18 May 2009 at 15:32 as a comment on Bloodbraid Aggro

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l3dzppln, you're wrong. Tokens hit the graveyard before being removed from the game.

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Posted 18 May 2009 at 12:08 as a comment on Kresh, Faerie Eater

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Trace of abundance seems like a wasted spot.

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Posted 18 May 2009 at 12:06 as a comment on Bloodbraid Aggro

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What are you going to do when they cast Shatterstorm, besides cry like a baby?

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Posted 18 May 2009 at 12:03 as a comment on march of the what?

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Get rid of:

4 Tradewind Rider
2 Junkyo Bell
2 Akromas Memorial

Add:
4 Counterspell
4 Cryptic Command

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Posted 14 May 2009 at 11:45 as a comment on Single Celled Army

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Timmah libaloww

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Posted 10 May 2009 at 18:38 as a comment on mono green

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In standard/extended format, your enchantments aren't very competitive. Also, I'd recommend adding a few more forest/island. With your curve, you should have 23-25 lands.

Drop (16)
1x Howling Mine
2x Overbeing of Myth
2x Murkfiend Liege
2x Fable of Wolf and Owl
4x Selkie Hedge-Mage (if you need to bounce opponent creatures, use unsummon, life gain shouldn't matter a huge amount, can't bounce itself, use nulltread instead for more power, it can bounce your wistful's)
4x Cold-Eyed Selkie (move to sideboard)
1x Favor of the Overbeing

2x Reliquary Tower (you'll generally get it through drawing by the time you need it. test this, and if you find yourself filling your hand before you get it consistently, add one or two more back)

Add (16)
4x Slippery Bogle (cheap, first turn drop, g+u, chump blocker can't be removed except by wrath effects)
3x Lorescale Coatl
3x Nulltread Gargantuan (play this 3rd/4th turn and bounce a slippery bogle or wistful selkie)

3x Forest
3x Island

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Posted 07 May 2009 at 09:59 as a comment on Overpowered Overbeing

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Lorescale Coatl might be a good addition/swap in this deck.

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Posted 07 May 2009 at 09:59 as a comment on Overpowered Overbeing

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Posted 07 May 2009 at 09:27 as a comment on Overpowered Overbeing

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