No crazed firecat? Please comment on my vampire deck.
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Haha thats what I was thinking. But i dont think just one card can justify adding a second color... Unless you get some land that gives black or white, then you could just throw it in. You only need one mana to play it. Please comment on my deck as well: http://www.mtgvault.com/ViewDeck.aspx?DeckID=88490
Looks good, urge to feed might be good here, so you can beef up all your vampires. I like what you did the with culling Dias. It looks like this deck might be better for multiplayer, how's it work for single player? Please comment on my deck too: http://www.mtgvault.com/ViewDeck.aspx?DeckID=88490
Pulse tracker is good, i might sideboard it for multiplayer games, but right now the main plan is get out the blades of the bloodchief, then start creature destory. I was thinking a vampire/lifegain deck, but too many of my friends run leyline of punishment, so I dont want to rely on that. Vampire/creature destroy is my new plan :) Im thiinking of removing the sanguine bonds, and adding another disentomb, and another blade. I played like 10 games, and only got the bond out once. But the blades destroyed. Got my night hawk to an 10/11 after like 2 turns of being out :) Thank you for your comment
I would ditch the platinum angels. If you're playing someone, I'm sure that they'll have some artifact destroys. and as soon as that hits the table, itll be dead. Waste of 7 mana in my opinion. Theres one card, Sentinel, that is a 1/1. But its ability (for zero mana) is "this creatures toughness is equal to attacking creatures power, plus 1. It would be more useful early game (Only 4 mana). Also, more useful IMO.
I still dont understand the Angel feather.... Sideboard it maybe? also, i think it needs more nighthawks. please comment on my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=88490
Yeah I was going to say the same about tramatize... its 5 mana, so say you play it turn 5. the opponent has a 60 cards deck, they draw 7cards to start, then 5, one for each turn. Not counting what else you did to them. So, when you use traumatize, they have 48, so discard 24. Next turn, they have 23 since they drew one, so they discard only 11. And after, it just gets way less effective. Only need to play it once per game, so just put 2 in to make sure you get one.
Why do you even have a Djinn Illuminatus? Everything already has replicate....
I would use 3 Twincast, and 3 Reverberate, seeing as they do the same thing, one costs two mountains and the other 2 islands. Also, you could try Izzet guildmage and Training grounds, for 1 mana replications/