The New Infinite Turns Combo

by xxxElesh_Nornxxx on 29 April 2014

Main Deck (60 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

i need a card to make me win after i have that much life it would help if you posted a card you know that could help.


and this deck is not legal in anything cuz of brainstorm

How to Play

what you do is play sage of hours then play ajani and give the sage three counter then do that next turn or this turn if he has 5, then put enchantments on him like 2 so that he gets 5 +1 counters a turn and then there you go infinite turns so u can use ajani to get 10,000 life points

Deck Tags

  • Fun
  • Life Gain
  • Infinite Turns

Deck at a Glance

Social Stats

61
Likes

This deck has been viewed 10,231 times.

Mana Curve

Mana Symbol Occurrence

4230023

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for The New Infinite Turns Combo

I LOVE IT!!! Great job man! I couldn't think of any deck that would win with the sage. I tried Forced Adaptation and
Primal Cocoon+some evolve creatures but i couldn't think of anything else

0
Posted 29 April 2014 at 15:34

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Here's a way to win with Sage, enchant him with Righteous Authority and draw some cards.

-1
Posted 30 April 2014 at 01:31

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vorel. easy way to do it every turn, without having to rely on those.

1
Posted 30 April 2014 at 05:21

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@MurderHood -- Righteous Authority doesn't really help here since the Sage needs counters (not just a +1/+1 effect).

0
Posted 30 April 2014 at 13:53

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Oh okay never mind then.

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Posted 30 April 2014 at 16:32

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what is the play type of this deck

0
Posted 28 May 2014 at 19:22

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@MurderHood yea I was thinking the same thing been tinkering around with sage of hours, was hoping with vensers journal, and massive draw power I could put righteous authority onto sage of hours and instantly get a crap load of turns that way, but nope.

0
Posted 14 October 2016 at 01:20

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Test of Endurance, Felidar Sovereign, Mayael's Aria, Storm Herd, Chalice of Life. Any of these would do nicely for a kill condition, Storm Herd is the funnest though

1
Posted 29 April 2014 at 15:47

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Personal Incarnation or Anjani, Caller of the Pride are win-cons too.

0
Posted 29 April 2014 at 15:49

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Oh, and Thrummingbird or Viral Drake or Vorel of the Hull Glade might work to speed up your combo ...

1
Posted 29 April 2014 at 15:51

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Bioshift and a graft creature like Vigean Hydroplant, or graft land like Mosswart Bridge, might also help.

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Posted 29 April 2014 at 15:53

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Chalice of Life is a great one if you don't just want the "Win at X life" con.

0
Posted 30 April 2014 at 13:54

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Could anyone spare the time to have their mind blown by an Izzet deck?

http://www.mtgvault.com/knightofthehokeypokey/decks/it-jace-2/

-2
Posted 29 April 2014 at 15:55

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Gilder Bairn + Aqueous Form for multiple turn gain

also increasing savagery is now four mana = extra turn

0
Posted 29 April 2014 at 16:10

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Strionic Resonator in place of some instant, and Thrummingbird in place of Doomed Traveler would help you stack those counters up!

0
Posted 29 April 2014 at 17:10

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i have alot to try now :)

i just came home from school and i saw all these comments

0
Posted 29 April 2014 at 23:54

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ok i want test of endurance in but idk what to take out

0
Posted 30 April 2014 at 00:08

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travel preparations maybe

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Posted 30 April 2014 at 00:43

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This is pretty cool. I love the sage of hours. To bad that there is no black in here. Because corpsejack menace would be very powerful Here.

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Posted 30 April 2014 at 01:02

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vorel of the hul-clade. brings your combo pieces down to just 3 and you dont need to swing to get the proliferate off the thrum.

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Posted 30 April 2014 at 01:39

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exactly. also gilder bairn is pretty good in this case

0
Posted 30 April 2014 at 05:22

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wait would gilder bairn double its +1 counters?

0
Posted 30 April 2014 at 05:55

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Gilder Bairn + Training Grounds + Paradise Mantle. this combo is my baby, and the reason my turn 4 Kiora deck is STILL on the hot page after almost a full month. Below is the more competitive version

http://www.mtgvault.com/drakeraenes/decks/gilder-bairn-cccombo-breaker/

0
Posted 30 April 2014 at 07:48

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This deck isn't legal in anything because Ajani isn't officially released for tournament play until this weekend, not because of Brainstorm. Cool combo by the way :D

2
Posted 30 April 2014 at 04:02

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^^ This; Brainstorm is Legacy.

0
Posted 30 April 2014 at 07:07

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I know! This deck could be modern!!!! There are 2 blue 1 drops that are instants and are legal in modern, that do almost the same thing as brainstorm. Preordain & ... (sorry can't remember the other one's name).???

0
Posted 30 May 2014 at 23:28

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If you want the deck to be legacy use worldly tutor and get Sage of Hours out more frequently!!

0
Posted 31 May 2014 at 02:40

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There is a (maybe a Rhino?) Creature that says something to: "At the beginning of your upkeep, if you have 40 or more life, you win the game".
My friend had it once, but the name escapes me.

0
Posted 30 April 2014 at 04:57

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Oh, you mean Felidar Sovereign - it's a cat.

0
Posted 30 April 2014 at 05:03

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Cat, Rhino:
Tomayto, tomahto (deliberate misspelling).

0
Posted 30 April 2014 at 05:06

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That phrase doesn't work there.
-Gabuscus

0
Posted 30 April 2014 at 05:07

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Rhox Faithmender ... sorry, I play a lot of white.

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Posted 30 April 2014 at 05:17

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Nnnnnnnnnnnnice.

0
Posted 30 April 2014 at 23:33

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How about Doubling Season. It will make Ajani enter the battlefield with twice as many Loyalty counters instantly being able to gain 100 life. As well as doubling the amount of counters placed on Sage of Hours whenever a spell targets him.

306.5b A planeswalker is treated as if its text box included, "This permanent enters the battlefield with a number of loyalty counters on it equal to its printed loyalty number." This ability creates a replacement effect.

10/1/2005: Doubling Season affects cards that "enter the battlefield with" a certain number of counters. Triskelion, for example, would enter the battlefield with six +1/+1 counters on it rather than three.

0
Posted 30 April 2014 at 05:29

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thats cool to know but that card might not be right for the deck (MIGHT)

0
Posted 30 April 2014 at 05:54

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But even if you don't use Doubling Season for Ajani, wouldn't you still be doubling the counters you put on Sage of Hours, just another card to help get to that win con?

0
Posted 30 April 2014 at 11:12

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There is no need for a post win win condition. You never stop taking turns... eventualy you should win even if you keep swinging with a 1/1 flyer..... or a 5/5 turn generator

2
Posted 30 April 2014 at 06:00

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probaly but its nice to have better win conditions

0
Posted 30 April 2014 at 06:03

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no. its nice to hit your win conditions.

anything extra in a combo deck just makes you less likely to hit your win condition. You'll be doing yourself a disservice playing a life gain win combo if players are going to sweep when you say I get 60 turns.

1
Posted 30 April 2014 at 06:09

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+1 to pfiidude. The deck is basically made of +1/+1 counters. Win condition: Attack with dudes that you have embiggened.

1
Posted 30 April 2014 at 13:42

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If anyone cares to give me feed back on my attempt at a standard version of this, I'd appreciate it.

http://www.mtgvault.com/pfiidude/decks/d-new-new-infinite-turn-combo/

-1
Posted 30 April 2014 at 06:39

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TheSwarmer has deleted this comment.

Posted 30 April 2014 at 08:39

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PLs some advice on this deck: http://www.mtgvault.com/theswarmer/decks/budget-mono-black-devotion/ i really need help!

-1
Posted 30 April 2014 at 08:41

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Just thought of this. Forgotten ancient could be good here. At lest for a few turns. :). Or anything with proliferate. Like steady progress or something.

0
Posted 30 April 2014 at 09:45

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You can make the same combo in standard without sacreficing the ability to just win by beatdown.
if you make a deck that's illeagal in every single format and ask for a single card to make you win, you truly can't play magic. That said, throw in Whispersilk Cloak.

And why are you playing only 1 version of Ajani? Ajani, Caller of The Pride is a win condition in himself and it combos with your current infinite turns by being able to grow larger while getting more loyalty, also swinging with flying doubble strike tends to win games fast, topping off with oly being 3 mana? pretty damn insane as aggression goes and works well late too.

If you really want to go for the combo? Put in isachron Sceptre and imprint either fog or Silence.

If you want alternative win conditions why not throw in a spell or two that gives a poison counter then throw in something that lets you proliferate each turn (like thrumingbird but an artifact or enchantment instead. Creatures are more likley to be removed)

Also you have litterally nothing to fetch lands with so why are you playing more shocklands? You really should play Checking Tapplands (like Sunpetal Grove) and or Fast Lands (like Seachrome Coast).

Now feel free to rage all all you want for me not buttering up to this deck, but you frankly need to do better. Here's a path you can take that goes the right direction.

0
Posted 30 April 2014 at 11:27

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The Ajani he's using is the one that allows him to get 5 counters on sage of hours every turn, along with the two enchantments that add counters. Not a lot of room in this deck for other Ajanis, since he specifically needs that one for the combo.

0
Posted 30 April 2014 at 13:51

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i can have both types of ajani's out at once?

-1
Posted 30 April 2014 at 13:59

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My answer is: almost certainly no. I know that only one copy of a particular Planeswalker can be on the field, under the M14 rules. Different Planeswalker cards that have the same subtype can't be on the field together ... they are considered the same card (this ONLY applies to Planeswalker cards) The Planeswalker permanent on the field is sacrificed when the other comes onto the battlefield from any other zone or outside of the game.

On the other hand, I have heard rumblings that the legend rule (same as above, but for legendary creatures) is to be removed from the game. I don't know if this change affects Planeswalker cards. It probably won't, since the change was made to nerf clones. Basically, clone = force opponent to sacrifice a legend without targeting it (the copy ability targets the clone) and place a copy of it under your control. That a 2 or 4 CMC clone could troll any legend in the game, then steal it, was completely and utterly OP and really diminished the legendary archetype. However, this was never a problem with Planeswalkers - in fact, there is way too little removal against them.

0
Posted 30 April 2014 at 16:17

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i believe the ruling now is that each player can have their own copy of the planeswalker on the field, but no one person may control two planeswalkers of the same type, so me and my opponent can each have our own jace on the field, but if one of us were to take control of the other's one of them would have to be sacrificed. this applies to legendaries as well

1
Posted 30 April 2014 at 18:33

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pain42 is 100% correct. Each person's board can have the same planeswalker. Neither of those players can control multiple of the same planeswalker type at the same time. Once one additional planeswalker of the one type enters the battlefield, its owner chooses and sacrifices one of their choice.

0
Posted 30 April 2014 at 20:11

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Yup, just looked this up. Now Evil Twin's ability makes sense!

0
Posted 30 April 2014 at 23:39

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Sunbond and Caller of the Pride to win the game ;D

0
Posted 30 April 2014 at 11:35

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Sunbond is the key... This is in my deck similar to this.

0
Posted 30 April 2014 at 14:30

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You could really use some more counter spells in this deck, I think, since there are currently a boatload of ways to stop this deck dead in its tracks via standard control strategy.

0
Posted 30 April 2014 at 13:56

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at this point idk what to take out so i can put other cards in. It would help alot if you guys could help with that.

0
Posted 30 April 2014 at 14:04

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i also think i can take out geist for something and i want to redo my lands

0
Posted 30 April 2014 at 14:08

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I hate to say it, but strionic Resonator, while very powerful, is up for replacement if you find something better. This deck does not have a ridiculous amount of trigger abilities, like an Izzet deck.

1
Posted 30 April 2014 at 14:45

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I will help you with the land; look here:

http://www.magicdeckvortex.com/visual_spoilers_lands_dual_color_lands.htm

Try not to make it too expensive =).
(This site is awesome, since it is hard to search for lands by the mana they produce).

0
Posted 30 April 2014 at 14:49

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I would definitely second removing the Strionic Resonators. 2x Vorel of the Hull Clade (which expedites the counter growth at a much faster rate) and maybe a Counterspell/Dissipate/etc. in their place.

1
Posted 30 April 2014 at 20:12

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idk why vorel is so good can you help explain why it is?

0
Posted 01 May 2014 at 03:49

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oh wait nvm i just looked at it again. im so stupid. its going in the deck

1
Posted 01 May 2014 at 03:51

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i just finished a standard version of this deck. it does need a little work though

0
Posted 30 April 2014 at 14:43

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I am at your service.

0
Posted 30 April 2014 at 14:54

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I am finishing a Theros/BOG's/NYX only version of this. I will post a link shortly.

0
Posted 30 April 2014 at 16:46

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Here is the Deck! Going to be a Winner
http://www.mtgvault.com/rendamere/decks/multi-turn-life-deck/

0
Posted 30 April 2014 at 18:21

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Please check my deck: http://www.mtgvault.com/betogribeiro/decks/orzhov-midrange-enchantment/

-2
Posted 30 April 2014 at 15:24

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if u guys can look at my other decks that would help i just mostly want help with two of them though. I feel like there missing something

http://www.mtgvault.com/xxxeleshnornxxx/decks/what-deck-r-u-using-oh-me-to/

http://www.mtgvault.com/xxxeleshnornxxx/decks/instant-win-land-deck/

0
Posted 01 May 2014 at 15:26

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do u guys think taking out Geist of Saint Traft for Gilder Bairn would be good?

1
Posted 01 May 2014 at 15:35

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I feel like that's probably a solid move. Very much in line with the Vorel move. The only awkward part is finding a way to get it to be tapped, since swinging in with it won't be super easy in the early game, though might be much easier in the extra turns (when it's not quite as helpful). Good synergy for sure since it can also double Ajani's counters.

0
Posted 01 May 2014 at 15:42

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How about cipher or an artifact like bow of Nylea

0
Posted 01 May 2014 at 15:47

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paradise mantle guys. tap him and have an extra mana to use for his activation

0
Posted 01 May 2014 at 16:23

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Lol, that's the best one!

0
Posted 01 May 2014 at 16:29

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Look at mine... i think it flows better.

0
Posted 01 May 2014 at 16:47

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There's also Retraction Helix. Doubles as a heroic trigger for Sage of Hours in a pinch, but makes Gilder Bairn's ability cost 4.

0
Posted 01 May 2014 at 22:16

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i found a card called Leonin Bola could that help?

-1
Posted 01 May 2014 at 15:54

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theres one white mythic rare beast that says on next upkeep if you have more than 40 life you win the game :)

0
Posted 01 May 2014 at 20:40

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Felidar sovereign.

0
Posted 01 May 2014 at 20:53

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Aqueous Form to go with Gilder Bairn, and Thrummingbird, along with the infinite turns combo this will ensure once you're taking those turns you can deal consistent damage on those turns, perhaps lose a Brainstorm (or two)? I'd also take out 2 Mana Leaks for 2 Dispel (because your main problem is going to be Kill Spells and Counters, and Dispel deals with both for the most part).

1
Posted 02 May 2014 at 03:06

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i have looked at that card it would help more now that i have gilder bairn in so i will try it out if i can see what cards to take out for it

0
Posted 02 May 2014 at 06:02

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Prone to so much removal, I don't think this could ever be viable actually

0
Posted 02 May 2014 at 05:43

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Yeah, I was thinking the same. I believe I suggested more counter spells to account for that, making this deck a bit more viable. Tough to figure out the right way around that for sure.

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Posted 05 May 2014 at 14:38

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Force of will is a must have in legacy

0
Posted 05 May 2014 at 23:40

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Sage of hours, elite arcanist+triton tactics. Turn 5/5 mana you have infinite turns, oh and this stuffs standard.

2
Posted 02 May 2014 at 18:32

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I like that. :)

0
Posted 03 May 2014 at 08:02

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Who downvoted me? Isn't that what THIS DECK DOES? Why (other than not liking this deck) would you downvote someone for liking something similar?

0
Posted 05 May 2014 at 23:50

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Hey guys could you plz check out my blood suckers deck
ThAnks

-2
Posted 03 May 2014 at 05:11

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Why vorel she does not work with walkers

0
Posted 04 May 2014 at 05:04

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Yeah, the combo is with safe of hours. So vorel doesn't have to work with with the planeswalker. :)

1
Posted 04 May 2014 at 05:37

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Ok I see now thx

0
Posted 04 May 2014 at 05:39

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http://www.mtgvault.com/vaan104/decks/bio-deck-infinite-turns-combo/ check this out and let me know if u have any ideas

-1
Posted 04 May 2014 at 06:56

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If you want people to look at your deck, you should leave feedback before asking. Then people are FAR me likely to look. Instead of downvote your comment that just asks for attention.

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Posted 04 May 2014 at 17:32

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which is exactly why i downvoted the comment

1
Posted 05 May 2014 at 04:15

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Same. Spamming comments for views is not a great way about things.

0
Posted 06 May 2014 at 18:06

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Hey guys could you plz check out my blood suckers deck
Thanks

-2
Posted 05 May 2014 at 00:47

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did you not see kazzong's post?

1
Posted 05 May 2014 at 04:16

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Sadly my posts get overlooked alot. So I wouldn't be surprised. :)

1
Posted 05 May 2014 at 19:20

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sorry I didn't comment on the deck 1st but my deck is similar I was just putting up my version

1
Posted 05 May 2014 at 04:20

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thats fine and all, just people appreciate it when you ask first, or at least say you like the idea and would like to make your own. we tend to like that

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Posted 05 May 2014 at 04:46

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wow, awesome deck, bro.

Please check my mono-black and give your opinion: http://www.mtgvault.com/thales120/decks/the-zombie-deck/

-2
Posted 05 May 2014 at 13:19

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Ether Helix Pinnicle or Felidar Sovereign for a you win card

0
Posted 05 May 2014 at 16:53

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Helix pinnacle... Wow, such a strange and fun card. :)

0
Posted 05 May 2014 at 19:16

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I like how you are using proliferate to add counters. The only suggestion I can think of is since you are playing so much blue maybe run some couterspells in the main board otherwise with the amount of removal in the meta right now I don't think you would be able to get the combo off before you sage was taken out. I made standard version of the infinite combo deck check out and let me know what you think. I like your deck I think mine might have some mana issues. http://www.mtgvault.com/michaelkoon/decks/standard-infinte-turns-combo/

0
Posted 05 May 2014 at 21:37

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Fuel for the fire... LOL. Counter AND proliferate! To bad it isn't standard though. :)

0
Posted 05 May 2014 at 23:52

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I am in the process of doing something like this but Standard format for fun... Ajani, SunBond, and the Sage of Hours... enchant with the Sunbond before popping the +100 life, which means 100 +1/+1 tokens on the Sage, then attack because why not, then sac the tokens for 20 free turns... that will end the game right there! With cards like Doubling Season, you can pull the combo off faster, as well as Rhox the Faithmender to double lifegain (although not Standard playable I don't think). I already have these cards slated to add to my Kiora Populate deck... just another fun way to win hehe

0
Posted 08 May 2014 at 04:46

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sounds cool

0
Posted 08 May 2014 at 04:47

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suddenly deathtouch on the attacking sage! combo denied

0
Posted 08 May 2014 at 16:14

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Add in some ways to protect it from things like deathtouch and instaremoval (*cough* drakeraenes *cough*) and this is a lot more doable.

1
Posted 08 May 2014 at 22:21

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robe of mirrors might be good for that

0
Posted 09 May 2014 at 01:56

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@vaan -- nah, that would ruin the combo since you wouldn't be able to toss or double counters on Sage of Hours. Hexproof isn't a terrible idea, though. Alpha Authority or something like that could do the trick.

0
Posted 09 May 2014 at 03:56

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i made a new deck but it needs help

http://www.mtgvault.com/xxxeleshnornxxx/decks/budget-deck-jund-tokens/

-1
Posted 11 May 2014 at 15:52

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could someone check out my deck too, it might need some rethinking.

0
Posted 11 May 2014 at 16:27

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sure whats it called?

0
Posted 11 May 2014 at 16:39

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http://www.mtgvault.com/shumdailumdai/decks/manaless-dredge-combo/

could you also tell me how to change stuff (im kinda new)

0
Posted 11 May 2014 at 16:43

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i would like if u checked out my new deck

http://www.mtgvault.com/xxxeleshnornxxx/decks/budget-deck-jund-tokens/

-1
Posted 11 May 2014 at 16:50

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i already have, funny how that works

0
Posted 11 May 2014 at 17:15

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i just posted an EDH battle on youtube of me using jund vs bant

https://www.youtube.com/watch?v=rkMaKHIAYGA

-1
Posted 12 May 2014 at 15:24

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One Of the ways I always used to win in a deck that needs a win con is deep-sea kraken. :)

0
Posted 17 May 2014 at 16:15

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*cough* Celestial Colonnade *cough*

0
Posted 18 May 2014 at 01:54

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Why not laboratory maniac for a win-con? Just take infinite turns of draws until you win with maniac. It would be an awesome win-con for an already cool play style.

1
Posted 22 May 2014 at 18:42

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with my deck, Time Rift, i can start taking practically infinite turns starting at around turn five. it goes about it in a much different way but its still awesome, its always hillarious to watch your opponenets face as you take turn after turn after turn, take a look at mg deck if you dont mind, im trying to get out there a little more on this site, thanks.

0
Posted 03 June 2014 at 05:23

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Ageless Entity <3 http://www.mtgvault.com/card/ageless-entity/DDH/

Rancor

Unflinching Courage

0
Posted 14 June 2014 at 12:13

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Felidar Sovereign thats your way to win

0
Posted 12 January 2015 at 13:52

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