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Inspired by Flashkillers Eldrazi Deck on TCG player, I've made some modifications after playing with the original for a while. The doubling cube and Cryptic Gateway, never came into play, and while Urza's incubator was good occasionally, I found it was not really needed most of the time. The 4 Sol Ring additions help boost your Colorless mana, and All is dust has saved me a few times. It also combos well with It that Betrays. I added more of It that Betrays because it's one of the best Eldrazi cards, and functions so well with the Annihilator mechanic.The Deck of course is not legal for any sort of tournament, but it is still incrediably fun and allows you to bring the full force of the Eldrazi onto the table!
The key is ramping mana up with Cloudposts and Vesuvas copying those. Each locus on the battlefield is worth 1 mana when you tap a cloudpost, so four of those out there means you could tap for 16 mana! Scroll rack can help you as well, by modifying your hand, if you haven't been drawing the right cards, or you need something valuable.Expedition map of course allows you to pull out those Cloudposts and Vesuvas from your deck. You can then tap a Walking Atlas to put it out on the field if you played a mana already that turn, allowing you to ramp up even quicker.Generally you'll either build up your mana very quickly, or you'll have a quicksilver amulet out. Either way, you should be able to start putting Eldrazi out on the field by turn 4-5 at the latest. You can often use All is dust to stall time if needed, it has saved me more than once.
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I like your version of the Eldrazi deck. Wouldn't take much modification to keep it legal. Just skip the Sol Rings.Please see my own deck, where I focus more on fishing for mana by splicing with green.http://www.mtgvault.com/roar/decks/eldrazi/
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