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to anyone who knows: illusions die as soon as they are targeted, but can rite of replication make its copy (along with killing the origional)?
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If you splash green, you could add Steely Resolve to protect your illusions, and then you could throw in cards like Giant Growth and Rampant Growth and Kodama's Reach to finish them off quickly. Also, if you do splash green, Naturalize is important
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oh, and Counterspell > Negate in a mono blue deck
the reason for negate was that illusions are big creatures for lower cost since they die from any targeted ability. i should have some prety beefy creatures right of teh bat. this will hopefully be enough that i wont need to counter creatures. untill i try this out ill probably keep it negate just for mana curve sake but yea. counterspell is quite nice.
i'm not positive, but i think it won't work. the ability would cause it to be targeted and it's ability would go on the stack first, killing it. rite of replication would have no target and would be countered
ok so rite of replication wont work. any T2 illusions im missing?
if you play an illusion-based deck, the first and most useful thing, you should put in is Krovikan Mist. for only 2 mana you get a */* illusion-avatar. -i have an illusion deck with need for help out now too - but this one's for sure. *cheers
Not a bad illusion deck you got my like. I personally would recommend taking out Archmage Ascension it just doesnt work in this deck same with Howling Mine. You shouldnt need to draw cards if you make an Illusion deck correctly it should be nicely balanced. I do personally love Spreading Seas because if used right can really mess an opponents field. But its more of a side board card i think. Ok first of all an Illusion deck just aint an Illusion deck without Lord of the Unreal i would recommend 4 of them in this deck. Maybe even add in Grand Architect it bumps up your blue creatures. I would recommend adding in 4 Phantasmal Bears and 3 or 4 Phantasmal Dragons. I would also add in Phantasmal Image you can copy your Lord of The Unreal. For Lands id recommend bumping it down to 20 you dont need 24 you would pull lands over and over you lose a good chance pulling creatures and spells. For spells i recommend Redirect, Mana Leak espcially!!, Spell Pierce, Meddle, Counterspell just to name a few. Id also recommend Preordains, and Ponders if your looking for that draw power or even Jace Beleren if you can get your hands on him. Those are my ideas feel free to take them or leave them. I run an illusion deck also its called Realm of the Illusions: http://www.mtgvault.com/ViewDeck.aspx?DeckID=235523 Feel free to comment on it about what you think what i should take out etc. and like it. Comment on my other decks The Vampire Diaries, and Vampire's Decietful Nature.