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A recent deck i made for Historic on arena, its off meta for sure but, Abzan is my favorite 3 color combination, so im always building new decks around this color on and this is my latest one, have played a few games with a good amount of success, sideboard is still work in progress tho while i test this deck out more
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I always take a look at the mana to see if it has symmetry.I have a thumb rule that I've been using ever since merfolk got played first in modern.Use a minimum of 12 mana sources for each color in the deck.Here's what you have...Black: 17Green: 13White: 8In each color you have something costing double mana, so you need to have it like this:Black: 12Green: 12White: 12I suggest that you play with the following mana:4 godless shrine4 overgrown tomb4 temple garden2 swamp4 plains4 forest2 castle LochthwainAlso, if you are losing a lot to indestructible, historic has a number of black spells that give -×/-× and indestructible dies when having 0 toughness.Many are fighting toski that way.
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took out angel of grace its a flex spot now tinkering with a few other options, funny enough you mention Erebos Intervention was one of the options, to give -x/-x and i did go up a godless shrine, minus a woodland cemetery, mama base has been consistent most times
Keep an eye out on the white cards. You can write down on a notepad each game you cast them, and each time you don't. It may be your nonwhite cards that hold the deck together.The -1/-1 is something I've known ever since dismember was printed and became relevant in modern.I've followed the release of indestructible gods for a while, noticing what decks regained dismember as tech. I have also been following arena for a little while and was amused to see that it took toski before the meta discovered that white is weak against -1/-1.