wheres the malakir bloodwitch? definitely a must have
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def add some raging goblins and maybe even some ogre sentries (2 cmc, for a 3/3 defender). both are good for defense until u can either dragon storm or hard cast a few dragons. my friend just made a deck almost exactly like this and some good things to add is rite of flames' and seething song. then u can ramp into a dragon storm and summon 3 or even 4 dragons like turn 3-4.
this deck looks great! one thing i might add in is oran-rief, the vastwood. that way u can pump all ur saprolings even more
maybe add in some twincasts?
i personally dont care for coat of arms because it seems to me that it is all to likely that u will be playing another tribal kind of deck. that means that ll of their creatures will get the +1/+1's too. that might just be my personal preference or the fact that most of my friends also play tribal decks but thats my two cents
maybe add in some basilisk collars. maybe find some room for conquerors pledge and/or nomads' assembly. also, how does the quest work for u personally? i have been debating adding it to my kor deck, but I have heard it plays too slow : /
another cheap card to look for is venerated teacher, definitely helps to speed things up. i have a friend who runs U/W levelers thats pretty good and the teacher helps out a lot. another thing to look at might be some removal spells like doom blade. helps take care of things that u couldnt counter. other then that it looks pretty good
i would suggest putting in kor skyfishers for cycling as opposed to oust. its the same thing just a 2/3 flyer (albeit for more mana)
looks pretty good. my suggestion would be to add more equips bc i run like 12-16 and there are still some games where i only pull a few or none at all. also maybe think about decreasing the # of lands : /
added some pelakka worms, an omnath, and some channelers. seems to be working well
i would take out the skywatcher adept for halimar wavewatch (i think... the one that becomes 6/6 islandwalk haha) skywatcher costs too much to lvl imo... other wise good stuff maybe think about putting in lullmage mentors and a few counter spells?
imo roughriders, pikers and torch slingers should come out to make room for more battle sets. other then that it i agree with sk8; except coat of arms can be tricky bc u could end up pumping up ur oppponents vamps/zombies/kors etc... so maybe side board it and use it when ur not playing another tribal deck o and put ur beast deck on here :-)
o and u said allies in the description haha
probly add in some removal, ie: path to exile, journey to nowhere, oblivion ring etc. maybe take out the umbras for those? other then that looks pretty solid. outside of dropping big money for trascendent masters and lighthouse chronologists it looks good take a look at my decks and see what u think
u should definitely find a way to run some armament masters because they equal massive Kor's especially since ur running both Nomad's Assembly and Conqueror's Pledge. also might want to take out some of your removal stuff and sideboard the firewalkers to add in more equips, 8 isnt really enuff esp with no stoneforge's : / take a look at my kor deck and see what you think
my suggestions would be to add some more armament masters and take out the honor of the pure's. also, u need some kind of removal like path to exile or journey to nowhere. probly want to add some kor duelists cuz duel strike + equips on armament master = crazy power. Also you might want to look into putting in Conquerors Pledge, cuz its a very good way to get tons of 3/3's or 5/5's on the field in a hurry. take a look at my Kor deck and see what you think
probable new cards to put into this deck once ROE comes out- -regress -sphinx of magosi -echo mage
@Salient: Actually i realize now that since i need to do combat dmg to trigger Ambassador's ability its not really good for a king deck, so im thinking of replacing it. any ideas on wat that should be? I would love to add a mind sculptor but its not really in my budget lol. also, is there a better card then Into the Roil for this deck? i have some Unsummons but i figured into the Roil was better bc i can use it on artifacts, enchants, etc.
yea im adding in more journey to nowheres. i prefer them to path to exile bc i can Skyfisher them if i need to exile a new, bigger threat then i exiled the first time. its like adding more removals with the same 4 cards. ill think about the oblivion rings too.
hmmm interesting. ill look into that ty
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