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My updated deck for FNM, aims to hurt Control and Ramp, only seen issues with Delver so far. Original strategy - "Fairly obvious, you try to get in as much damage as possible using Plunge to ramp mana up, Gaveleer combos with Sledge, Hellrider is your improved raid bombardment. Curse of Stalked Prey turns your Kuldotha goblins into permanently bigger threats and there's a bit of burn for the reach finish." Still applies but I cut down on goblin grenades and brimstone volleys for manabarbs, they wreck the big spenders and this deck ignores them with most of the spells costing one mana. Theres forge devils in side for token aggro.
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Sounds pretty good ^_^ you might want to add another land or two in order to increase your chances of not getting mana starved Take a look at my brand new deck right here~ http://www.mtgvault.com/ViewDeck.aspx?DeckID=339741 It's my first deck and i need some help improving it
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Yeah I'm thinking of putting land up but since i got rid of the Faithless Looting they become dead cards once I have 4 land in play. The Infernal Plunges often let you get some good board position while waiting for land, I will often keep a 2 land hand with this deck especially if it has a memnite and plunge