Boros Tournament

by xsaedren on 21 February 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

I made this deck hoping to buy i was wondering if you guys had any suggestions would be much appreciated. Once again thnx to all of you who do comment.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 3,008 times.

Mana Curve

Mana Symbol Occurrence

1200220

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Boros Tournament

Plz Rate comment and leave suggestions.

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Posted 21 February 2011 at 10:28

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I looks good,U might Want to add one or 2 of the New swords from Scars or Besieged.

Please comment on my decks -

EDH(Intet,Needs alot of work)- http://www.mtgvault.com/ViewDeck.aspx?DeckID=151328

Casual Niv-mizzet's Puzzle Box - http://www.mtgvault.com/ViewDeck.aspx?DeckID=151454

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Posted 21 February 2011 at 10:34

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thanks so much great idea, but may cu into my budget a bit.

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Posted 21 February 2011 at 11:10

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maybe get some 3 drops?

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Posted 21 February 2011 at 10:34

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I added Mirran Crusader for a 3 drop I hope it works.

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Posted 21 February 2011 at 11:36

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lose tirel and rebirth throw in some fetch lands, if you want to have a great boros aggro for tournament play checkout raggedjoes boros deck, its beast, you can also check out my landcry deck which is just a different form of boros aggro

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Posted 21 February 2011 at 10:35

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throw in atleast 4 arid mesa's

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Posted 21 February 2011 at 10:45

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Agreed get in 4 Arid Mesa

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Posted 21 February 2011 at 10:49

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i was looking at arid mesa thnx i guess ill add 4

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Posted 21 February 2011 at 11:12

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i am not getting rid of tirel and kuldotha, kuldotha gets good first turn token which i then battlecry tirel works well too because it gets you a bunch of tokens then kill everything else but keep the gobos and soldiers.

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Posted 21 February 2011 at 11:15

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i agree, it works well but the point of borros aggro is to be super fast so a turn 1 guide is better because by turn 2 you can pump out 4 dmg instead of 3,

this deck is looking better i would take out the memnites and kuldotha's altogether, but thats just my opinion, either way this is looking good mate

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Posted 21 February 2011 at 17:40

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Or a turn one Signal Pest, then a turn two Gobby Guide.

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Posted 22 February 2011 at 16:26

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You could get 4 of the red hero in here too.

Check out my Relic Rush: http://www.mtgvault.com/ViewDeck.aspx?DeckID=146194

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Posted 21 February 2011 at 10:50

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hero of oxid ridge kk.

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Posted 21 February 2011 at 11:13

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I took out squadron hawks and added hero of oxid ridge instead should i also add bushwackers oh ya i also added the arid mesas like you guys wanted.

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Posted 21 February 2011 at 11:20

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=151025 Check out my Boros for some ideas. Mine has a bit more burn splashed in. Tirels is okay, but you should be winning by turn 5,

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Posted 21 February 2011 at 11:57

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i looked at your deck and its nice but it isn't much different and your differences i am not changing.

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Posted 21 February 2011 at 12:13

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Why is Knight-Errant in there? She's the only think keeping this from standard. And why no Steppe Lynx or Plated Geopede? Their landfall abilities are huge in early game, especially against control decks and Valakut.

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Posted 21 February 2011 at 12:10

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wow i can't beleive i forgot those two ill take out knight errant but not tirel

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Posted 21 February 2011 at 12:12

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I wasn't sure about the numbers of what to lower and what to raise could someone please check it out and give me advice.

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Posted 21 February 2011 at 12:18

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plz Also chck out my other deck darksteel reactor epic wins!!!!!!

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Posted 21 February 2011 at 13:06

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take out tirel. u should have won by then

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Posted 21 February 2011 at 14:30

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okay thnx for the input.

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Posted 21 February 2011 at 14:39

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Cut Journey for lightning bolt. Find room for War Zone.

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Posted 21 February 2011 at 16:58

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What is the point of Accorder's Shield? And you have waaaaaaay too few fetches IMO

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Posted 21 February 2011 at 17:18

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I would add Squad Hawks and Thopters, they become awesome with Battle Cry since they have evasion on the cheap.

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Posted 21 February 2011 at 17:38

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i dont think squad hawks is fast enough for what this deck wants, but i agree that thopters are better than memnite for battlecry

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Posted 21 February 2011 at 17:42

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also i would drop the crusaders all together and add +1 hero of oxid ridge and +2 whatever you want

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Posted 21 February 2011 at 17:49

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A very solid deck. I played a Boros similar to this at the last tournament I went to and honestly, it could have performed just a little bit better.

I found that it's main weakness is the late-game. The problem with Boros is it runs out of steam rather quickly and you find yourself just drawing into things and hoping it's the "kill" card you so desperately need! I don't know your budget so play around with ways to get cards into your hand. My best budget suggestion is Infiltration Lens. People like to block a giant Lynx, etc. so it could help. Also, make sure you sideboard in some heavy removal spells to help you against specific decks in the format.

Otherwise, great deck and good luck!

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Posted 21 February 2011 at 18:12

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Oh, I just saw the comment about Squadron Hawk and I'll make my two cents very simple. PUT. THEM. IN. They are annoying to play against because few people play with Flyers (From what I've seen any way) and if your opponent doesn't waste good removal on them rather than a more important creature, they can potentially win you the game. Imagine a Hawk equipped with two Swords in the air? Yeah... it brings a smile to my face too!

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Posted 21 February 2011 at 18:15

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Replace the Accorder's Shield with Ornithopters or at least Spidersilk Nets. :)
Hero of Bladehold is too slow (turn 5 action) and too expensive for what you are doing. Stock up on Bolts.

Hope this helps!

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Posted 21 February 2011 at 20:07

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^ ^ what this guy saids. Replace shields with ornithopters, replace journey with bolts. Also, i would take up bushwhackers. If u do pull out a turn 1 kuldotha, turn 2 bushwhacker kicked would make your opponents cry. Maybe take out geopede for them? It's true that geopede is good, but with all these battle cry going on, you really probably want to drop down a turn 2 paladin or wardriver instead. also, if u don't have a turn 1 kuldotha, slowrolling bushwhackers to later turn would still be decent. But anyhow, you definitely should test it.

Another thing, i dont know your budget, but goblin guide is absolutely insane in an aggressive deck. It does potentially gives them card advantage if they're lucky, but that drawback is also an advantage since u get to see what they are going to draw.

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Posted 21 February 2011 at 21:12

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How does it look now i have put together all of your inputs and constructed this plz comment.

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Posted 21 February 2011 at 21:20

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the double mana cost from mirran and wardriver is going to haunt you trust me.

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Posted 21 February 2011 at 21:34

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i took both out and just added a couple more of some 1 mana cards like signal, is that good?

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Posted 21 February 2011 at 21:42

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i guess i could decrease them and boost other things. ill try it.

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Posted 21 February 2011 at 21:41

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yea its looking better and better! just keep playtesting ideas:)

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Posted 22 February 2011 at 08:39

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next thing i would lookinto would be your mana base and goblin bushwacker's efficiency

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Posted 22 February 2011 at 08:41

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thnx you have been really helpful.

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Posted 22 February 2011 at 08:47

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i do what i can to help! when i see a good deck i try to make it better XD

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Posted 22 February 2011 at 09:58

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could you check out my other deck: Darksteel Reactor epic wins!!!

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Posted 22 February 2011 at 10:30

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lol i'll give it a lookin

would you mind checking my B/W aspiring tournament quality deck? im trying to make it the best it can be before fabricating it lol

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Posted 22 February 2011 at 10:52

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what is it called or give me a link.

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Posted 22 February 2011 at 11:08

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Add 3 Scalding Taurn and 2 Marsh Flats. Boros should be mostly ladfall to make the plated Geopede and Steppe lynx and adventure gear HUGE! ever see a spikeshot do 16 damage.. I have. it hurts alot. Also bushwhacker...curious on taht. Seems bad cause you are nto running an aggro deck like kulodta (or however you spell it) that card realyl works with summons and weenie goblins only. take out rebirth put in more burn. kill blockers and then swing win game or kill with spikeshot and then burn to death.
x3 adventure gear, x3 spikeshot elder, x3 stoneforge mystic, x3 burst lighting, and maybe one basilisk collar. those with spikeshot wrech titans

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Posted 22 February 2011 at 10:56

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all good ideas, i would only put in 2 stoneforge's though

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Posted 22 February 2011 at 11:03

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i don't know i like it how it is i may make a few changes someone else had suggested i add stoneforge and a couple swords.

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Posted 22 February 2011 at 11:11

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I agree that you need more fetchlands. There is really no reason to not include them and plenty of reason you should include them. I would do the following:

+4 Scalding Tarn
+4 Marsh Flats
-4 Mountain
-4 Plains

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Posted 23 February 2011 at 09:31

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also check out my deck tell me what ya think
http://www.mtgvault.com/ViewDeck.aspx?DeckID=151925

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Posted 22 February 2011 at 10:59

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dagbaker has deleted this comment.

Posted 22 February 2011 at 16:38

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Oxid Ridge is meant for Izzet with Turn Aside, not Boros, it's also good in Rakdos with Massacre Wurm and Disfigure, those kinds of things.
It's good to have Elspeth Tirel, for the later game.
I don't know how the looked when you previously had her, but having two would do wonders.
Also Terramorphic Expanse and Evolving Wilds help SO much with landfall, and they're better than the rare fetches when you already have 4 Arid Mesa.
I'd suggest cutting 2 Plains and 1 Mountain for 3 Terramorphics/Evolving Wilds, just to ensure you get those land drops with the Linx and Geopede,
Here's a combat tip for those two:
When you drop a fetchland don't fetch until the combat damage phase, then if they chump block you don't waste your fetchland, use the fetch to pump your creatures if they go through. ;)

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Posted 22 February 2011 at 16:39

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I'm pretty sure you meant Turn the Tide and not Turn Aside? ;)

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Posted 23 February 2011 at 12:35

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thnx that was really helpful but tirel was a bit lat and i like the 4/2 haste and battlecry but i took your dea and added 4 terramorphics is that okay or should i do 3 i don't see the point of 3 why not 4

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Posted 24 February 2011 at 16:04

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They slow down the deck ;) You don't wanna keep drawing them constantly. That's why you wanna have 3; 3 cards out of 60 gives you a good chance to play it every game, but at the same time allows you to not draw too many of them and lets you draw another Land instead of it.

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Posted 26 February 2011 at 14:26

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Boros scares me more and more with every set. Nice deck list.

I'm thinking we might see something similar to this in the metagame pretty soon.
http://mtgvault.com/ViewDeck.aspx?DeckID=152824

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Posted 24 February 2011 at 03:48

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