xJosheusx

33 Decks, 57 Comments, 9 Reputation

70 cards are not necessary in this deck, cut it to 60

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Posted 05 November 2014 at 23:47 as a comment on jeskai tempo

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My suggestions =
1) -4 Raise the Alarm
2) +4 Divination/Drawspell
3) +4 Tranquil cove (-2 plains & Islands)
4) -2 Mahamoti Djin
5) +2 voyage's end/void snare
6) -1 Riverwhell Aerialists
7) +1 Chasm Skulker

That's all. Other than that I like this deck. A lot.

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Posted 05 November 2014 at 22:41 as a comment on Budget Multitarget

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Honestly I don't like the sword wise centaur in the deck. True, it has its uses, but I feel like Karametra's Acolyte is 2 cmc higher (hopefully getting it out on turn 3) and it acts as a poor man's Nykthos. This would then have unlimited uses with devotion.

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Posted 05 November 2014 at 22:05 as a comment on Mono Green Aggro (Budget)

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Btw you forgot master of the feasts

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Posted 05 November 2014 at 20:31 as a comment on In Search Of The Night

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I'm doing the same thing that you're doing. I have been looking to make an enchantment deck in which I use and abuse agent of the fates + dictate of Erebos then just swing. I guess i'm looking at mono black control. :p

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Posted 05 November 2014 at 20:29 as a comment on In Search Of The Night

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Iroas, Ride Down, and deflecting palm.

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Posted 05 November 2014 at 17:58 as a comment on Boros Battalion

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I'm sorry that this comment isn't long, I typed a page and then my page refreshed -.-

1) +1 Spear of Heliod and +1 godsend. GREAT CARDS. LOW COST.
2) Take out spectra Wards for God's Willing. Lower mana cost = more utility and it's an instant.
3) No mass Calcify. This card will be used by you on turn 7, and by then it would be practically useless. End hostilities is better for this format
Other than that, I love the exiling and the con trolly part of this deck. +1

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Posted 05 November 2014 at 17:46 as a comment on Seriously? Exile Again?

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I have, sir. The thing is, it's a mono black deck and you can UTILIZE THE SWAMPS. So teehee.

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Posted 05 November 2014 at 17:35 in reply to #515368 on Standard Mono Black

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Okay, So I really like the cards in the deck, just not the number of the cards that I like in the deck.

first of all, The direction this deck is heading in definitely seems like mono block devotion. This means +3 Gray Merchants, and -3 other cards somewhere.

Second of all, WHY DO YOU HAVE FETCH LANDS IN A MONO COlORED DECK. I don't care if it helps your draws, it's unnecessary $ and you can UTILIZE the extra swamps. (Squelching Leeches)

Third, I would get rid of Thoughtseizes. Unnecessary money is involved here. I would then put in Disciple of Phenax, because it literally does the same thing, you just have to use it on a later phase.

Fourth, I really like Despise. It's better than thoughtsieze because I can buy about 1000 of them for 1 thought seize, and the fact that it doesn't lose you life.

Fifth, you need at least 1 more whip of erebos for sustain. This is a really good card and should be used and abused.

Sixth, I think that you should put in waste not + Mind rot. you have enough discard in here to make waste not valuable early and mid games.

Meh.

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Posted 05 November 2014 at 17:34 as a comment on Standard Mono Black

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Are you smoking? literally all you need is deck full of swamps for ONE COLOR

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Posted 05 November 2014 at 17:21 in reply to #515368 on Standard Mono Black

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I see. Why don't you put in 8 demons and 45 shadow apostles. This is a good ration for draw power. it also leaves 47 spaces for primarily 35 lands, which now goes down to 12 spaces for draw power + Other Spells.

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Posted 05 November 2014 at 16:51 in reply to #515476 on Shadowborn

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This deck also needs a few more lands, I feel that drawing will be inconsistent

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Posted 04 November 2014 at 23:59 in reply to #515476 on Shadowborn

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This is an AWESOME Idead... I've always wanted to make this kind of deck. But, on the flip side, You should remove some shadow born apostles and put in draw power to get out your demons earlier...

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Posted 04 November 2014 at 23:58 as a comment on Shadowborn

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Turn 1, Monastary Swiftspear
Turn 2, Magma Jet/Lightning Strike/Tormenting Voice
Turn 3, Everything else (For example, If you're against Temur Ramp, Steal their Polukranos with Act of Treason or Harness by Force) Arc Lightening for Aggro. Normally now I would play anger of the gods (which you neglect to put in your Grixis deck IN CASE YOU HAVEN'T NOTICED)
Turn 4, Chandra. By Now you should have burnt their side to crisp with combo burns and now chandra is being supported by combo burns for 3 Turns until her ult goes off. (Or you utilize her other abilities.
Turn 5, The game shouldn't be going on for much longer. In this phase, Howl of the Horde + Lightning Strike or any other kind of 2 drop burn should go off or wait until next turn with crater's claws.
Turn 6-End, Keep combo burning their face and stealing their creatures and you should Win.

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Posted 04 November 2014 at 23:30 in reply to #515470 on Mono Red Control/Burn

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Awesome, talk to you then

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Posted 04 November 2014 at 22:15 in reply to #515421 on Grixis Wins

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In short, Yes. You can use him to block a 12/12 or whatever... then before combat damage is assigned, return 3 lands and him to your hand. Honestly, you have many answers for big creatures so I don't think you'll be needing to use this ability.

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Posted 04 November 2014 at 21:42 in reply to #515421 on Grixis Wins

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Grixis is not supposed to be full of chump blockers. I'm going to address your feedback with another one of my feedbacks.

#1) I understand how you feel about Steam Augury. That is a great card, which is why I run 2 of. Still, you're doing nothing about your graveyard. Think about murderous cut or Dig through time - They exile your graveyard from the use of your opponents and they provide very useful abilities.

#2) I would Suggest nothing other than pearl lake ancient. He is supposed to be the curve topper in most control decks and he is very much out of range of anger of the gods. Other than that, I would suggest Satyr Firedancer, To make your burn hit your opponent AND their creature.

#3) Ashiok is a very nice addition to any control deck but Sarkhan is better for Grixis in particular.

#4) For cheap saviors, I would consider Nullify, it's UU to counter a creature spell. You can therefore bait your opponent and still counter a polukranos. Void Snare is just bad for most situations.

#5) Clever Impersonater, Sarkhan Vol, Pearl Lake Ancient, and Keranos are all game enders. Craters claws has less of a usage than Anger of the Gods.

#6) Still, Anger of the Gods is an amazing card. If you follow the suggestions above, you really don't have to worry about losing your "chump blockers" if you don't have any ;D

-Josh

***Edit: Also, you really have no use for stab wound, as you're countering/burning your opponent's creatures. Take out Stab Wound for Anger of the gods if you must.

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Posted 04 November 2014 at 21:18 in reply to #515421 on Grixis Wins

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I honestly have never tried out this deck. I used my knowledge about Esper Control and Izzet and smashed them together. Also, I related to my mono red control(your creatures) http://www.mtgvault.com/xjosheusx/decks/mono-red-controlburn/

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Posted 04 November 2014 at 21:07 in reply to #515263 on Grixis Control (Khans) (2014)

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Problem #1 that I see is that you have nothing going on with delve. I would suggest either Murderous Cut (For more Removal) or Dig Through Time so that you can use your graveyard effectively.

Problem #2 is Gurmag Swiftwing. I like the card in a black aggro deck, but honestly, without death touch, it's almost useless.

Thirdly, In control, Chandra Pyromaster literally does nothing and get killed instantly. I would switch out the Chandra for another Sarkhan Dragonspeaker.

Problem #4 is that Void snare is not as good as Dissolve. In order to have a legit control deck, you honestly need counter spells. If you're against aggro decks that have rabble master and such, what is disdainful stroke going to do. -2 Void Snares and +2 Dissolves.

Problem #5 is that you can't pour all of your mana into crater's claws. You would be left a sitting duck with all your mana tapped out until next turn, giving the opponent time to bring out heavy duty stuff.

Problem #6, no Anger of the Gods. This is a great card in standard right now because it knocks back aggro and screws up mana ramping for temur. -3 Crater's claws and +3 Anger of the Gods.

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Posted 04 November 2014 at 20:42 as a comment on Grixis Wins

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Yes sire... I feel that harness by force is just a little better than act of treason, and that's why I put it in there instead of act of treason lol

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Posted 04 November 2014 at 20:34 in reply to #515263 on Grixis Control (Khans) (2014)

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