Oh very true, no cards no loop.
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Yes it is legal from my understanding. After each trigger is resolved the game checks to see if anyone has won. So when the last mill/damage trigger that kills your opponent goes off it will check for a winner and then game and loop will end. However, if you decide to pull this combo off for some reason when a player has a platinum angel out, the loop will never end and so it becomes a draw. All infinite loops are legal. However some will only amount to a draw. An example of one is three Oblivion Rings on an empty field. The loop is mandatory and yet will result in no one winning which will make the game a draw in a 1v1 match.
Reaper from the AbyssStitch Together (To Protect Shirea)Ob Nixilis, UnshackledSpirit of the Night is too expensive for 2dh
I was looking to remake my mill deck and starting combing through some cards and noticed Duskmantle Guild Mage. His first ability would create a loop with Mindcrank for an infinite mill or till they die from damage. Just thought I'd share.
NP, Happy to help!
Thank you! I choose standstill because It's great card draw, and possibly a delay of game if opponent doesn't have any threats on the board because late game is your game.
Too few creatures is definitely a problem I've often faced in my mill deck so I definitely appreciate this deck. This overall looks great, though find issue with Undead Alchemist. He directly weakens Consuming Abberation and can't have his zombies or himself utilize Mindcrank. Might I suggest Wight of Precinct Six as it is only 2 mana to play and yet quickly acquires a large presence on the field. Or for 4 colorless mana, Bonehoard will come with a free germ or suddenly give hedron crab some serious presence on the battlefield.
Ah I like both suggestions. A wall would be nice, however I think I'm going to go with Fog Bank as it covers flying, prevents lifelink (and many other combat dmg effects), and is 1 mana cheaper. Springleaf Drum is great, so I can put ludevic's test subject, Azure mage, Fog Bank and Talrand Sky summoner's lazy butts to work. Thanks!
Those are fair points against myr welder. Though I still think Myr retriever is a better option over myr sire. Also genesis chamber is worth looking into to replace myrsmith. However myrsmith is dirt cheap and I like how cheap your deck is.
For the combo to be reached you need 2 Myr Galvanizer, 1 Myr Palladium(Infinite mana reached), 1 Myr Propagator (Infinite Myr reached).
You should look at Myr Retriever over Myr Sire. Maybe look at Myr Welder? Not sure what you would take out but if Myr Welder manages to take the activated abilities of Myr Propagator, Galvanizer, Palladium Myr it'll be another way to get that infinite mana and myr combo out more reliably.
I like this deck a lot.
I would love for any suggestions to improve this deck but keep in mind this is a budget deck.
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