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Wurms, i try to use cultivate, harrows, or explosive vegitation on the 3rd turn, to get some big creatures out there.
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good deck mate.
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take out wurm's tooth, pelakka should be enough life gain, i say replace it with something like urza's incubator
also, maybe take out overrun for another overwhelming stampede, less mana and seems to work better with wurms
take out the mana finding spells and replace them with mana producing spells such as fertile ground etc. i did that to my wurm deck deck and i can pelakka wurm out on turn 3.