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Winning condition... drop a land...
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Bloodstained Mire and Arid Mesa seem useless in this deck, though i like the idea
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Armageddon
The mana curve on this is terrible.
I love all land decks! The're so funny! :)
I think your problem here is that you need to keep constantly drawing lands. Spellbook, Mul Daya, and Blue Sun's Zenith. Maybe Crucible of Worlds just in case.
And for the record Dryad Arbor's arent a good idea unless your going to Green Sun them.
Thespians stage can combo with dark depths. You could also use treasure hunt to get the best lands out of your deck.
Okay, first off, lets talk about the pro's of this deck:...Now lets go to the con's:Youre mana curve is god awful. This deck shouldnt've been made. Honestly ask yourself when you buy this deck; Was it really worth 550 dollars? Like...was it really worth it? I mean, you really should ju;jrfdueewhrlukq0 GW EERERSorry, that was my gay try-hard #standard4lyfe fag brother, in reality this deck is pretty solid if you consider the fact that youre going to always hit the field with something, and the creatures are gonna be pretty scary when you can hit with everyone eventually XDBut, dryad arbor doesnt fit the theme so that hoes gotta go :pAnd hey man, if you don't mind, I have a pretty evil deck I'd be interested in you looking at?? ^-^Look at your own risk :Dhttp://www.mtgvault.com/greenee/decks/theres-a-plague-coming/
Stupid fag brothers! Haha. Joking aside, deck seems like it would work. I agree with Greenee, this deck feels like it would work.
4 mana bond and 4 treasure hunt? Draw 7-8 lands and drop them at the same time. It's then not 100% land but having 7 manlands on field seems cool
^well thats presuming he was serious about this deck, which honestly i think he made it as a joke :/I would make it serious, however :D
The only issue I want to address, and I may be wrong, but wouldn't this be terribly slow..? Most of the lands come into play tapped and require a set amount of mana to become creatures. So in theory you'd be in a pretty bad position by time you get to do much, at least more than half the time I'd assume? Just my theory though, as I said, I could be wrong.
Courser of Kruphix would be pretty amazing in this deck
Well since its a all land deck how about Kessig Wolf Run
Halimar Depths maybe, to "ponder" a bit your next cards, or maybe a combo with zombie infestation and treasure hunt as an extra winning condition?
13 comment's and noone's mentioned mass removal???
Oh, indeed. This deck could be raped. Easily. Several cards do it. Ajani Vengeant. Armageddon. Boom/Bust. Catastrophe. Desolation Angel. Devastation. Impending Disaster. Ravages of War. From the Ashes and Ruination...those cards would be absolutely brutal against this deck. That card was made to destroy this deck. But that aside...I kinda like the theme of the deck. As far as themes go, I like it.
*those cards were made to destroy this deck.*
No, no, mass removal of creatures. Pernicious deed, engineered explosives, massacre, wrath of god. That sort of removal!!! :D
Ground Assault.
amulet of vigor and exploration would make this deck so much faster and really take out the dark depths when are you going to be able to remove all ten counters before you are dead
Terra Eternal, make those animated lands indestructible. Earth Surge to give them buffs. Maybe take Dark Depths out considering you have no other way to make it a creature other than paying 30 mana total to get those counters off. Faerie Conclave is also a good animated land because it only costs 2 to become a creature plus it has flying.
I dont think anyone gets the point... its not supposed to have anything but land! no mana bonds, no anything else... only land!
We get the point but most people would sacrifice the theme slightly for creating cool/effective interactions I mean it's your deck to do with but naturally the comments will vary. It'd be boring if all we said was cool deck bro
Yes i understand, but the idea that i came up with was a deck!... of only land... so i feel that there could be some awesome interaction, but those things may almost make it "playable" and thats not what im aiming for. I am aiming for a deck that is and will forever be... 100% land :)
If it's just the idea that counts add 4 of the tabernacle at pendrel vale to remove opponent creatures.
I agree with faerie conclave but Xevega is right the point of this is it's all land but you can win! It isn't to be the best deck ever. :)
I suggest Planar Cleansing and Terra Eternal...