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The deck is designed to "gift" your opponents with tokens that die as soon as they come into play. You, on the other hand, get access to powerful creatures with little or no drawback.
This deck operates decently well in casual games. I like to start with a dark ritual and island in hand, accompanied by a hunted horror and whiplash trap.-Basic (Plausible) Turns 1-3: 1) Island 2)Swamp -> Dark Ritual -> Hunted Horror + Illness in the Ranks -> Whiplash Trap those pesky centaur tokens back into your opponent's hand where they fizzle and vanish. 3)Continue attacking with the Horror whilst casting other creatures that take advantage of Illness.
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