U/B Control - Exile/mill

by Xepto on 19 September 2015

Main Deck (60 cards)

Sideboard (12 cards)

Instants (3)


Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Looked around on different UB control decks and made this, please check it out and i'd love some feedback so feel free to like/comment. :)

How to Play

Scry to line up your draws, instants and sorcs to control while u exile all their stuff with circu and ashiok, use their creatures and win or mill em out.

Deck Tags

  • Mill
  • Control
  • Dimir
  • U/B

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,487 times.

Mana Curve

Mana Symbol Occurrence

0312900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/B Control - Exile/mill

Counterbore, Eradicate, and Quash may not be the most efficient spells but the fit they fit the theme. Also Shimian Specter has the same effect but stapled to a creature, so it could possible be of interest to you.

0
Posted 11 October 2015 at 03:58

Permalink

Thanks! Ill check em out :)

0
Posted 12 October 2015 at 09:22

Permalink

I don't know why this site disagrees, but Dig Through Time isn't legal in Modern...Sphinx's Tutelage can win games, so good call on including it. I don't play mill at all, but it's my understanding that to use it as a win-con, you have to do it fast...Wickeddarkman is like the guru of Modern mill on Vault, so if you want any guidance in that area, I'd check out his stuff. Thanks for the deck!

0
Posted 11 October 2015 at 05:47

Permalink

Use digs since its mainly for casual, ill just change em out with something if i need to make it modern legal. Its mainly a control deck and i have mill for win con instead of a big creature. Also possible to win with Ashiok and grabbing one of their creatures i suppose. Thanks for checking it out, and ill look out for the gurus decks and see if i find something cool :)

0
Posted 12 October 2015 at 09:25

Permalink

Add one more land to make it very reliable on mana.
I once did a lot of experiments on how many lands I would need to hardcast archive trap.
I use a special method to analyse amounts involved (Paperstrips!) And results were 25 lands.
Since you use a lot more 5cc than I did, 25 mana will be really important...

1
Posted 14 October 2015 at 06:52

Permalink

Yea, i figured i might need to add another land. Would another Nephalia work, or do i need colored mana? Also need to find what to cut :/
Thanks for checking it out!

0
Posted 14 October 2015 at 10:51

Permalink

I have gotten used to letting paperstrips decide my builds these days, so I can only advice you to try it out on both of your questions.

When deciding what to cut:
Put a paperstrip in each cardsleeve of a card you think you can cut. Then play a lot of games. Try not to use these cards for as long as possible, and if you can't stay alive without using a card, give it a smiley for keeping, and if you managed to win without using a card give it a sad smiley for cutting.
Soon you will see that one of your picks will have more cut's than keeps, and once a card is exceeding happy smileys with 5 sad ones, cut the card...

What land to chose:
Use the sleeve of the card you've finally cut, then put in a blank card and a paperstrip where you write deceit, island swamp and nephalia.
Play a lot of games, but instead of the usual 7 cards in an opening hand you draw 6 and always start with the paperstripped land in hand. Carefully study your hand and decide which land it would be best to have during each opening hand. Give each choice a smiley whenever you decide. Sometimes you need to look at your topcards in the library to decide your pick, just be consistent in your choice of methodology every time.


0
Posted 15 October 2015 at 06:28

Permalink