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Gather some friends, play a couple of spells, kill them all
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Electrolyze would be a better fit than lightning strike. Additionally, might as well run delver.
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Would be less dmg for more cost with electrolyze tho, but i guess the draw would be good. And delver instead of what?
If you just want a quick trade for delver I would suggest taking out Guttersnipe, Keranos, or Chandra. They all slow the deck down and the point of burn is to kill someone as fast as possible. I think this deck is too split in its win conditions to work consistently. It scales a lot, but it scales really slowly for a long time. To fix that you might want to run some Burst Lighting and Rift Bolt instead of the more expensive burn spells. Also you might want to remove all the spells with mana cost four or more. It looks like you have the begging of a fun storm deck with those Serum Visions, Pyromancer Ascention, and Young Pyromancer. I think if you turn this into a storm deck it will run better
Thanks for the input, ill consider some changes, but for the most part i play this deck in Casual multiplayer. Really like guttersnipe when there is alot of players since it hits all of em, and then i can finish people with a copied spells from ascension.
Yeah hes not bad I would take out the most expensive stuff first, but since you put it that way sorry I have to ask. You know that Guttersnipe doesn't combo with Pyromaster Ascension right?
Yea i know, wish it did, but if u get it out before building Ascension then u usually just need a copied spell or two to kill off people after that.
A neat idea since you are playing with Pyromancer's Ascension would be to play cards like Thought Scour and target yourself or some effects like Faithless Looting/Compulsive Research. These effects could help you find some of your main cards like Young Pyromancer or Guttersnipe while also filling your graveyard for Pyromancer's Ascension. A nifty combo with Pyromancer's Ascension is proliferate, so if you were to cast Volt Charge you could actually get both counters required in one spell. If there was a Volt Charge in the grave you get would one counter when you cast the spell and then proliferate and get the second. A couple other spells you may consider might be Izzet Charm, a versatile card with no bad modes in the deck, or Treasure Cruise, once you have 2 counters on Pyromancer's Ascension you can delve away the grave ( 1 mana draw 6 is never bad ).
hmm, im gonna have to look into that, seems like good cards, Thanks for the suggestions!