Standard- Bant Combo

by Xemnas_Mansex on 08 January 2015

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Planeswalkers (1)


Enchantments (4)

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Deck Tags

  • Standard
  • Bant
  • +1/+1 Counters
  • Combo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 902 times.

Mana Curve

Mana Symbol Occurrence

2080018

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard- Bant Combo

Drew some sample hands. Id cut the ordeals of nylea for more thasa or another body or two. Perhaps the WU 2/2 heroic?

1
Posted 23 April 2015 at 21:51

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i was considering cutting them for OoT, but the mana fixing is amazingly useful. I might try just cutting one first

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Posted 27 April 2015 at 04:47

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I play tested this and got hosed by some pre-con decks. I like the idea of the deck (which I'm guessing is to just get Sage of Hours going off for lots of turns?), but I think it's missing a few things. For a 3 color deck, I think you have way too few lands. I know you have some powerful lands in there and your curve is pretty low, but I found myself mulliganing a lot and very few times did I have the mana I needed. Also, I think you have too few creatures for a deck like this. What are you going to do with all your extra turns from Sage of Hours? Cast protection spells? The only real "game winner" would be the Hydra but there are definitely better options in Bant. Phalanx Leader is great but the WW is tough. Also, you have some problems against fliers. I recommend reading the following article on this type of deck: http://www.mtggoldfish.com/articles/the-casual-monster-siege-of-hours . The guy has tested this and has a way for Sage of Hours to give you infinite turns. Then you use unblockable abilities to just swing in every turn. Hope this helps! Good luck!

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Posted 06 May 2015 at 02:41

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The feedback is appreciated, I have been meaning to re-adjust my land balance for some time now.
My deck has a way to go infinite with Sage of Hours (this deck was built around the combo), not to mention that protection spells are a way to become unblockable. (given that monored is a thing right now)
While it is not a top-tier deck and likely won't be unless Origins gives it some bombs, it can still hold it's own against many decks in the current rotation.

My opponent usually gets no more than 4-5 turns before I go infinite or aggro them out.

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Posted 06 May 2015 at 04:17

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