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My testing grounds for building a fun, casual red/blue deck in a multiplayer setting. So far I've tried (on paper, not actually playtested): -Pyromancer Ascension deck. It didn't seem like it would go off fast enough or well enough to get rid of multiple opponents. I could be wrong though. -Control/Burn deck. Clearly the worst of both worlds. Not enough control to stop multiple people and not enough burn to kill. -Flashback deck. Same as the Control/Burn deck concept. Thusly, I am trying to create a deck with a balance of creatures and spells. Utilizing some of the mid-to-late game blue zombies with Red's early game bruisers and a balance of instant/sorcery control/burn/cantrip.
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