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Version 2.0; control/mill is too weak in a multiplayer setting. So maybe control/infect could work better. Built on a $20.00 budget (excluding basic lands.) Tried not to run full playsets of cards to give it a little more randomness. I found boomerangs to be more enjoyable than straight counterspells in multiplayer, so you can react to people targeting you instead of generating aggro by stopping one spell.
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i like it hey :) just maybe a few more inkmoths though
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Well thanks! This is actually built under a budget ($20.00, excluding basic land cost.) otherwise I would have four inkmoths