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STANDARD This deck wins with token generation, it doesn't lose by having constant card draw and several defenders which can be sacrificed and brought back into the fray. It was inspired by a deck I drafted that used draw and lots of walls to win, centered around Vent Sentinel. While I'm no longer using red, I'm continuing the theme of using lots of walls and lots of draw, as well as having several possible combo moves.
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It looks like DoJ ruins your day though...
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Yeah, to a point, but if I have enough mana out, I can start getting guys back from the graveyard with Marshal's Anthem. I also have Unified Will and Cancel in the sideboard.