Contagion Engine. Just one. for massive creature control and double proliforate for 4 mana.
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18 creatures with infect. Misc artifacts to pump them. Thought that was pretty good. Lux Cannon isnt really needed, nor the Voltiac key. Going to replace them with Throne of Geth... more proliforate. Also... with the thrones of geth and Cantagion clasps I can't stall. I simply have to survive long enough. Also minus the Piranha Marsh/Voltiac Key the deck is limited format.
Some way to draw cards, perhaps the Horizon Spellbombs to draw out the lands even faster. Threw the blue in there just to protect the artifacts from shatter or other similar effects.
Once the auto replicator is in play. 1, Pact of titan x9000 2, Surge of Zeal x1 Cost? 1 red mana... then attack with all of those.
Of course you could nowadays use the 2/1 firststrike vampire for two black mana instead of that big spell. Only works on one target with counters but hey... you only need one. Also against blue... unsummon.
Force of will.
didn't think of that... I'm gonna totally use that in a red burn deck now. Lets see... blaze, fireball, demonfire, banefire... lmao. I could win the game on turn 4... thanx!!!!!
Na na na, I can use tawnos's wand on the creature once and then use snake cult initiation (seeing how tawnos wand lets me increase the creature after the effect.
you might add smallpox.
20% of your deck is 7 or more mana to cast, this will make extremely difficult to play them. You need more things to give you mana, the two copper myr and llanowar elfs are nice, I would add more spells that allow you to put into play lands... for example more rampant growth. 26 lands is nice... but it is a 60 card deck try adding 2 rampant growth, a llanowar elf, and a copper myr and playing with 22 lands. Also... this is a nice fun casual deck, it wont survive tournaments because of the difficulty to get the heavy creatures out. (for example burn decks can kill in 4-7 turns depending on luck)
Well... I tend not to even use Plainswalkers in Red decks... Chandra is too slow (win on turn 7 instead of turn 4-5) the main boost I see with koth is the second ability giving you mana for spells with X in the mana cost... I can see banefire and fireballs flying around...
why not 4 force of will? daze?
I guess I just am trying to make this more like my legacy burn deck :S
Sorry i missed the lightning bolts, but with all the mana you could get from koth's ability you could play bigger ones. (first turn of koth do the +1, second one do the mana booster... play something huge and all the littles too)
Not Condemn use Grasp of Darkness the -4/-4 will work on practically everything. You need a hand of the praetors. Throw in some equipment, I argue it over the tempered steel as the equipment simply works where the tempered steel needs the liquidmetal coating to work (shatter and your boost is gone) Darksteel Axe, cheap +2/+0 Barbed Battlegear, for infect this thing is scary +4 attack. and Bladed Pinions, flying is always good. Infiltration lens, so that the other player has to let you hit them or risk you getting something better when you draw 2 cards.
Nice idea's, good for type two, take out the Arc Trails and put in 4 lightning bolts, and with all the Koth you could risk a higher mana spell or two... or fireball/blaze type spell.
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