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This deck is a golgari deck that uses the scavenge ability along with quite a bit of regenerate or protection from removal this deck is pretty basic most of it is bigger than average creatures that I self mill in to the graveyard to pump out nemesis of mortals and make night howler huge than use the whip to bring the big guys back with haste After all a fun deck but slow I'm looking to make it a little more competitive for fnm any suggestions will be considered and thank you to the people that do comment
The way you play this deck Is first turn place a land best if it's a forest if you got an experiment one in your opening hand play it on your second turn I usually play a self mill spell and take out what I consider to be the most important or what ever creature I want in my hand as an option turn three I love to drop a lotleth troll and save a swamp and than just pass the turn turn 4 there is a lot you can do there's two things I like to do it's either try and get vorolz on the feild and than just discard all the creatures you don't want at this point save a swamp and swing for a stupid amount of damage turn five you can now scavenge onto your lotleth troll or play a nighthowler bestowed to your lotleth you really want to keep a swamp open to save the lotleth troll and keep a chump on the feild to either block or sac to vorolz generate ability you can usually play nemesis of mortals for two mana now and make it a ten ten next turn pou can play a whip and next turn start throwing creatures at them and gaining life like crazy after playtesting this deck I think it's a lot of fun to play
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Satyr Wayfinder is a pretty good card for decks like these. Lets you get a land in your hand and some other guys in your graveyard.
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Yea it works with the self mill engin but I would have to take something out and I really don't think there is anything that is good to. Take out for it