Illusions!

by Wrenky on 16 May 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Uses fast illusions and hexproof to win. Low mana curve allows low island count, and a quick drop almost every time. Use the sheildmates to hexproof the Lords of the Unreal.

If the game lasts to long the only recourse is a lucky stolen goods, or a lucky Redirect.

Any Suggestions?

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 2,664 times.

Mana Curve

Mana Symbol Occurrence

053000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Illusions!

Please check out my deck!


http://www.mtgvault.com/ViewDeck.aspx?DeckID=337997

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Posted 16 May 2012 at 22:46

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here is my illusions deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=326549

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Posted 16 May 2012 at 22:55

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I assume you have redirect in there for creature pretection? I'm not sure if that combo work's out because the creature was still targeted before you changed targets, so sac it you must! I find the best way to keep these kind of illusions in olay is with curfew. I've checked the ruling and you never actually target your own creature, plus you get to boomerang one of their uglies back to hand as well (then counter it lol) ;)

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Posted 16 May 2012 at 23:39

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That's right, redirect does not "deflect" the targeting from happening in the first place. Curfew is great, except lots of deck run cards like Gatekeeper which really keeps you from playing curfew.

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Posted 17 May 2012 at 00:21

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Damn you are 100% correct. I'm not sure I like curfew that much, I want to keep my creature in play. I feel if this deck doesn't win quickly you are almost guaranteeing a loss.
I guess I'll have to go with some other counterspell or trickery. Thanks for letting me know about redirect!

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Posted 17 May 2012 at 05:45

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What about a simple classic like evacuation? That would put the board back to square one and save you a bunch of creatures in the process. I like to wait until they have more then seven creatures out then do it on my turn so they have to discard some. Plus these illusions being so cheap to cast gives you a real card advantage after evacuation's resolved. If you do go down this route I'd probably ditch the shield mates as you have quite a lot of 4 drops but no 5 drops. Plus as you said, she's only there to guard the lords but you only really need one out for the hex proof and can get the extra power and toughness from the automatons.

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Posted 17 May 2012 at 11:58

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And it's not like these illusions were ever short on power and toughness for their casting costs anyway!

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Posted 17 May 2012 at 11:59

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Oh, just noticed. Turn aside's got the same problem. Even though the spell never resolves your creature was still targeted. Sorry to keep busting your balls but that's the way it is i'm afraid...

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Posted 17 May 2012 at 12:21

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Haha I don't mind :D My deck gets stronger, and I learn a good amount.

I was under the impression that once countered, the spell has no effect including targeting? The shieldmates are there in case a lord inst drawn, or was picked off.. I can at least keep one or two creatures hexproofed. Evacuation fits in quite nicely, thank you!

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Posted 17 May 2012 at 18:52

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Seeing as how this isn't standard... Throw in some Krovikan mists. They don't have the "becomes target or spell or ability, sac" effect and their power and toughness are equal to the amount of illusions in play. Copy a LOTR with a phantasmal image and play krovikan, and you have a 2-2, and 2 4-4 turn 4. Maybe even another 4-4 if ya dropped a bear turn 1

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Posted 17 May 2012 at 21:17

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Yeah he's right.mi forgot to mention krovikan. Once hex proofed it's virtually unstoppable. No worries about the advice, I liked the deck and have wanted to make one myself for a while. The reason I never did is coz of all the problems we've been discussing. I ordered a playset of dragons and dropped them into another deck and they just got pinged straight away every time so I gave up on the whole deck in the end. It sucks about the countering thing I know, but keep the mana leaks in there just for good measure. ;)

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Posted 17 May 2012 at 23:28

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Plus it's handy to have counter spells post evac like I mentioned earlier!

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Posted 17 May 2012 at 23:29

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