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I love creatureless decks. Most decks have cards in them that deal with opponents creatures. So against most decks, this deck will make the opponent have a bunch of dead draws.This deck uses an infinite turn combo with planar portal and beacon of tomorrow's, with extraplanar lens fueling your engine. The snow lands are only to ensure extraplanar lens does not backfire against opponents with islands, fueling their manabase as well.If you have force of will by all means add it. I will let you decide what you want to sub out for it. Probably time warp, its the least powerful spell with this deck, until you are already rolling.If your on a budget you can sub out remand and possibly even time warp for whatever and the deck will still function. Everything else is mandatory.You can swap things out to play in modern instead of legacy, for example mana leak instead of counterspell and possibly spell snare (if you can afford) instead of force spike. And whatever instant draw to replace brainstorm and fact or fiction.
I have won plenty of games on MTGO with this deck in the legacy format. It kicks ass but its not a tournament contender. Currently I have no answers to lands like diamond valley, and the deck doesnt do well against cavern of souls or aether vial. You can destroy vial tho if you hit cyclonic rift in time.1) If you have a counter and extraplanar lens in hand, wait until you have four lands before you cast lens. Unless you feel like going yolo is your best play. If they blow up your lens, it hurts extra hard because you got to imprint that land.2) If you have no counters and extraplanar lens, go ahead and yolo unless you are positive you are playing against a slow control deck, then you should probably wait.3) Time warp is just there to get an extra land drop / draw card in. Its basically a free explore, but it costs 5 mana. This is a spell you could sub out for, but I like my time warps. There is no risk to playing it unless you spot untapped islands.4) Fact or fiction is the most dangerous card in this deck. If you cast it, and you see a blue sun's zenith, you have to take the zenith even if they do a 4 - 1 split with the zenith on the low side. Otherwise you have no win condition. Same thing with beacon of tomorrow's. Planar portal is important, you only have 3 copies and its needed to win. Same thing with the lens. Good news is most of the time online your opponent wont know these things. In the end of the day fact or fiction is digging 5, which is what this deck needs to do. Currently there is no way to benefit from the graveyard resource in this deck, if you can figure out how to add that let me know and I will give it a shot.Thats pretty much it, I mean you play your blue control game and win with blue sun's zenith after you lock down infinite turns. I call it the blue terror because its not fun to play against and its pretty fun to play. If you are looking for something a little bit different in legacy and you have these cards, slap it together and check it out :D
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Cool way of taking infinite turn, I like mine more though. Check it out, maybe you'll find some adds or whatever. http://www.mtgvault.com/zeddreth/decks/talrands-time-machine/
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I like it a lot, I want to check it out and get back with you.