Black/White

by Wraithseer on 17 April 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (6)


Enchantments (3)

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Deck Description

Standard deck I'm making for Chris Jarvis, feel free to comment.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

2302600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Black/White

Your mana curve seems to be a bit skewed towards 2 mana cost, you might want to get some more 1 CMC in there to even it out instead. 4 moths if you can and Nip Gwillion or edge of divinity would be perfect being black/ white. is this to be kept standard or not?

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Posted 17 April 2011 at 14:15

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Oh, dark rituals might work, you could decrease the swamp:plains ratio and put 4 rituals in to balance it out.

Bearing in mind journey to nowhere can exile enchantments as well you could up those to 4 and drop out both revoke existence. Disfigure is nice in the early game against weaker creatures (wizened cenn inc) which seem pretty important with your apparent lack of much first turn play.

You may want to opt to go second a fair amount for the card advantage, seeing as you'll want to be responding to the opponent the first couple of turns from the looks of it before you can play out some chump blockers to set up for the larger creatures.

Swapping in dark ritual also means that you have an increased plains count which is particularly important if you're running blinding mage, as he'll almost always be using up 1 white mana a turn and with only a few plains this could become vital. Swapping out the revoke existences for more Journeys also means that you have an increased white:black mana ratio, allowing for more plains and hence a more likely-to-work Blinding Mage.

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Posted 17 April 2011 at 15:04

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Sorry Alastair, this is standard. :P

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Posted 17 April 2011 at 16:48

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Replace revoke existence and journey to nowheres with oblivion rings, it fixes the mana curve up a little. You obviously want this to be a control deck so drop those child of nights and up the blinding mage to 4. Freeing up two spaces for my later suggestions.

I'd drop out the pacifisms and go for condemns, they (again) fix your mana curve and allow for an early response to an opponents creatures in their turn. In the same vein you could also go for disfigure for early game 2/2's and the like. Which also allows for cheeky blocking then disfiguring combos.

After that your mana curve looks better, though adding in more condemns and taking out 2 of a 2 CMC card fixes it up to be pretty damned good it may work better with the skewed version, Try drawing sample hands of each to check how they work out.

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Posted 17 April 2011 at 19:18

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You'll likely want to go second as much as possible with this deck to get card advantage alternatively you could include Sign in blood as draw to keep your hand up. Just, whatever you do, don't try and play dark tutelage. It's standards crappy version of phyrexian arena and will not work with this deck.

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Posted 17 April 2011 at 19:33

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rombler has deleted this comment.

Posted 17 April 2011 at 19:38

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I'd almost forgotten! Replace a little removal either disfigure or doomblade for either duress or inquisition of kozilek, it allows you to try and deal with anything you can't get rid of with removal.

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Posted 17 April 2011 at 19:44

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I agree with Chris on adding Leyline of Sanctity, it provides protection from Mill and Burn, which all his creature removal leaves him defenseless to

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Posted 17 April 2011 at 21:20

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