I like the Paradox Haze idea, but have to weight it with the Tidewalker. I'm not understanding the Storm. I didn't think that an ability triggering bringing a token into play would be a spell?
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Vigor is a different ability. Unless I'm missing something about burn decks (I could be, I'm pretty new) The Pariah's shield should take all damage. Including spells and trample damage?
Check out my Sliver deck : http://www.mtgvault.com/ViewDeck.aspx?DeckID=20932 Sliver Legion is 5.00 online or at my local shop. Sliver queen is great, but not necessary when you use Wild Pair. Base the deck around a few low cost green slivers. I like Quick, Spinneret, and Gemhide. From there you can build any mana base with just Green Land.
Remove 4 land, add 4 Megrims and just get the game over with =P.
Thats the one. Thank you. Also, why is there so much rage against Lands that come into play tapped? Dual Lands are great, but cost 20x as much as a Savage Land or a Jungle Shrine.
On Malfegor, I agree. It doesn't fit. I typo-ed the first time I wrote that up, thought I changed it, guess not. The Blood cultist is just another way to damage other creatures. Also, if I drop it, my mana curve ramps up fast. I totally agree with the Cost of Betrayal of Flesh, just was a bit of flexibility bringing some creature back or destroying a creature. I like The Innocent Blood. There is an enchant that when you lose a creature all other players must sacrifice one. Anyone know the name?
Mistbind Clique will drive anyone you're playing nuts.