Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck has been viewed 627 times.
Hey so here card ideas to help this deck along:1) Tamiyo's Journal: this Legendary Artifact gives you clues to crack for cards. Not only that, but it also allows you to sacrifice three of them to demonic tutor for that card you need. Dropping Null Rod would be wise cause this is a Simic Aggro Deck, not alot to do with control2) Tireless Tracker: This creature makes Clue tokens for every land that ETBs. Greats with Journal and again a good way to draw extra card when facing a standstill. He also get bigger when you crack clues so that can help you quickly make a large creature to attack with Dropping the Mausoleum Wanderer makes sense because that card will never get pumped cause you are not running other spirits and at best when sacrificing, its a force spike. You already have plenty of counterspells, this is not going to work as well for you 3) Xantid Swarm: While this does not deal damage, its ability on a evasion creature is really powerful. It will prevent your opponent from casting any instant speed removal or pump during combat. This will save up mana and counterspells for the opponent's bigger spells and plays.Dropping Jace's Phantasm is a good idea because there enough evasion in the deck and it will take too long for the pump effect to kick in. 4) Craterhoof Behemoth: This is you Finisher, the end game that EDH strives for. With all these small creatures, you just need something to just finish the opponent without the reliance on the extra turns. Sure the extra turns are nice, basically giving you extra combat phases. However, if you have this, then you can just amass the evasion, drop him, get a ton of damage ready, and just go straight lethal in one turn. Dropping the Elvish Spirit Guide is wise cause while it does help you accelerate, your curve is low enough that you can work without it. Not only that, you have mana creatures and mana rocks to help you accelerate your game. This just seems like a waste to use once and be done or to add to the elf army as a lonely 2/2 elf.
Permalink