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im building the deck from real cards i have at the moment, please teel me what i must improve to get more affect of the deck.... thankss
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It seems good and all my sample hands have either been acceptable or good. Thx for your comment on my deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=132212. I've not had any other help. :( But back to your deck, I'm not a fan of Godtoucher. You could swap her with some Fog's because that prevents all combat damage.
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I think the deck is very good .... you have pretty good cards!
Do you have a strategy with this deck?
I'm not a huge fan of too many singles in a deck as it relies on luck too much for my liking. another general rule that i like to follow for deck-building is keep the mana curve align with the target game of the deck (fast deck who wants to win early game with low mana curve, and so on for mid-game or late-game decks).
this appears to be an early game deck, so i would recommend mana excel like llanowar elves
somewhat what charliebaas is saying... cut out some of your one-of-cards and throw in some more of thoose card you're using, to get a better consistency in your deck.. for example; you could remove the 3 red enchanments and add 3 more Mighty Emergence instead... 2 of them on the board and your small 5/5 creature is now 9/9! (if you really need the haste ability, find an equipment card that lets you attach to the creature you want haste instead... or add an extra Bloodthorn Taunter) the same goes for some of your other creatures... grinning ignus, Behemoth's Herald (no point, when you dont have godsire in the deck)... also, there are better land fetching cards than Edge of Autumn in my oppinion, harrow for one...
good start quick colours and a balance of creatures and spells, all the above is good advice i raley play a green deck without some llanowar or arbor elves, and red/green excells at quick creature, pump spells like giant growth and vines of the vastewood are always nice and can help both save your creatures and speed the kill so thats good, not sure you need the white, best advice i can give you is pick out what you always prefer to see on the board or have in hand ect and pack x 4 of each dropping the other stuff the others are right less one offs is key you then have deck consistancy and have an idea when to attack ect as you know what you may pull as you do this try and pick cards which represent the best value for there mana cost red and green should usualy be pretty fast and low cost. example - Godtoucher is a 2/2 for 4 , whilst a card like - impersasor is a 5/5/ for 4 much better value so have more of the better value cards, i do like the idea though of the weenies improving the big guys work on getting the big guns out quicker elvish pipers cultivates ect all have there uses - a good start.
How bout some Mosstodons, maybe Spellbreaker Behemoth, possible Spearbreaker Behemoths, and maybe a godsire.
I agree. I'm not much into playing 1 of's in my decks. I generally play no less than 3 copies of any particular spell. I like the consistancy. However, if you do like the current format of your deck, but are having problems getting to those cards that you need quickly, then insert some sort of search spell or draw spell. No less than 2. Either some sort of Tutor for searching or for drawing, Howling mine (if your ballsy, Font of Mythos). Just remember than your opponent will be able to draw as well. It will come down to who has the mana to cast spells at that point. Good formula for Tutors: 2 copies of a spell + 2 Tutors = 4 copies of that spell (roughly, just an extra step involved) Another example: With Elvish Piper (3G) in Play, Worldly/Sylvan Tutor (G) for a creature at end of opponents turn, next upkeep draw the creature and pay (G) to put it in play. A potential Turn #4 big meany in play. turn 1: forest, llanowar elf turn 2: forest, llanowar elf turn 3: forest, elvish piper, tutor turn 4: forest, BIG UGLY IN PLAY (5 mana left over) Hope my example helps...
I like the grinning Ignus never herd of that card before