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just a fun Idea for a commander deck. inspired by the commander, Kaalia of the Vast.please note that all decks I makie are theoretical and will need expert advice and multiple opinions to fine tune them. any advice is apriciated, especially as I do not know how commander generally plays.
use exile spells such as path to exile/swords to plowshares to cancel threats and try to get kaalia of the vast with hexproof/indistructable outto bring out heavy hitters and try to survive long enough to play your big guys.
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can people help with this deck plz? I'm trying to have a deck that survives up to seven or eight mana, and need good advice/cards.
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When using decks with ability's like Kaalia of the Vast (I wouldn't call it an built in "I win" button, but it's not far from that) I would use spells and equipment that protect this card. "Champion's Helm", "Lightning Greaves", "Swiftfoot Boots" and "Mask of Avacyn" are good examples for cards, that protect your commander and they are available to all colors. Your deck features a very high number of creature enchantments, something I would recommend against. Commander decks use a lot of removal, exile or mass removal. Enchanting a creature might seem like a good idea but a single removal spell from your opponent will cost you the creature and the enchantment. If you want to pump your creatures use effects that stay on the board after a board swipe like artifacts or 'normal' enchantments, if you want to pump a single creature use equipment (artifacts).Global enchantments are OK, but don't forget that you're not playing a normal deck here. "Ghostly Prison" might look good but if you're not up against a mass-token deck your opponent will either have enough mana to attack you anyway or have a way to play around this. "Mana Leak", a cheap and very good counterspell in modern losses it's effectiveness in commander due to that fact that paying {3} normally only makes you laugh. You should also look for some more removal spells. Black has some very good point-removals while white gives you access to some very potent exile spells.Last, carddraw. The best color for carddraw is blue, but black also has some very good spells here, if you're not too picky even red can provide you with some good stuff. I hope I was able to help you a little bit in general, if you have any specific questions, feel free to ask. GreetingsMuktol
thanks, what about prison term? it can be prittey good? right?
oh, and by ghostly prison you mean mystic barrier or hissing miasma? I put them in for a multiplayer deck idea.
No, I meant: http://www.mtgvault.com/card/ghostly-prison/CHK/"Prison Term" can be pretty good, but if you want more control (at higher costs tough) try "Cage of Hands" or "Forced Worship"
In Commander, it's generally better to tutor for cards, rather than drawing for them. Demonic Tutor is the best; there's also Diabolic Tutor & Diabolic Revelation. Crucible of Fire will give all your dragons +3/+3, & Conspiracy can make all your creatures dragons. Cards like Debtors' Knell, Immortal Servitude, Dread Return, & Unburial Rites can help you come back from boardwipes. Dreadbore, Terminate, & Go for the Throat are generally better removal than Asphyxiate & Reave Soul (Dreadbore, like Ruinous Path, can also remove a PW). Dragon Tyrant, Hellkite Tyrant, & Mana-Charged Dragon all have trample; MC Dragon also has firebreathing, which you can tap any color of mana for, as opposed to just R. Bladewing the Risen can bring a dragon back from your GY directly to the BF, & make all your dragons stronger; Thundermaw Hellkite's ETB ability can "plow the road" for your flying attackers. Dragonstorm might be nice; should probably include Wear//Tear or some such; counter spells in your colors, if you want a few, are Lapse of Certainty, Pyroblast, & Red Elemental Blast. Replace Blossoming Sands w/ a land that's completely in-color; if you can, replace Esper Panorama w/ Bloodstained Mire. That's all I can think of at the moment, that Muktol didn't already cover...hopefully, at least some of it may prove helpful. Thanks for the deck, & good luck w/ it! :D +1.
I don't think that the conspiracy that makes all your creatures dragons is legal in commander, but thanks!
Conspiracy isn't on the official banlist (http://magic.wizards.com/en/gameinfo/gameplay/formats/commander) so it's legal to use in commander.
there was a new banlist released though
http://www.mtgcommander.net/rules.php Still no "Conspiracy" on it ;)There also might be a misunderstanding. The card "Conspiracy" has nothing to do with the conspiracy set released by WotC (http://www.mtgvault.com/cards/search/?q=&searchtype=name&ps=20&s=CNS)
ah, thanks for telling me.
are there any other ways for me to improve my deck? I'd like to make this the best deck possible, then save up money to by it.(all decks that I make are a thought experiment, so suggestions are welcome as well as constructive critizim.)
Add some cards that enhance flying since demons, angels, and dragons can have flying
thanks, specifics?
I'll look, but can't think of any right now
thanks, I was thinking of favorable winds, but that's blue.
Not really what I was thinking of at the time, but maybe magmaquake
nice idea, I'll use it