Red Green Elves

by worldeater987 on 03 June 2018

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)



Enchantments (4)

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Deck Description

Aggro uses burn to finish off

How to Play

Use mana dorks to curve out turn two Three cost threat. Drop elfves then buff them with counters. Finish with Fight with Fire. Use blossoming defense to defend against removal

Deck Tags

  • aggr
  • Elves
  • Red
  • Green
  • Budg
  • Standard
  • Standard

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,364 times.

Mana Curve

Mana Symbol Occurrence

0001141

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red Green Elves

I need some help clearing a sideboard and also having a stronger win condition. Maybe more kicker synergy?

0
Posted 03 June 2018 at 21:20

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With all your legends, you play multiple styles in the deck that don't synergy that much.
Grand Warlord Radha is effective only with
- Enougth creatures to attack
- A spell in hand or enougth cards to benefit from the mana boost
Hallar, the Firefletched is effective only with
- A lot of Kicker spells - or -
- Enougth counters to benefit from just one Kicker spell
Marwyn, the Nurturer is effective only if
- She was played before any other Elf creature

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You could make this deck standard legal, cut anything with Kicker except for 1 or 2 Fight with Fire and instead set on counters on your legends. Some usefull spells are:

Song of Freyalise as it works automatically and your creatures also are able to produce mana.
Kujar Seedsculptor because it is also an Elf.
Ancient Animus, that also works well as creature removal when you add counters to your legendaries.
Arbor Armament to block creatures with flyng.
Durable Handicraft is a well working booster card for your creatures and also able to give any of them additional counters.

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Less effective spells are:
Enter the Unknown because it is gambling if you get a counter or another mana this turn.

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Then I would play for aggro/ramp using your legends like Radha, Marwyn and Rishkar to grow and power your pack while Hallar should just be in a secondary role to be powered and combating first before playing Fight with Fire as finisher card. Use any mana ramp and protector spell you could get and cards like Adventurous Impulse to find those cards you need in your deck. Armorcraft Judge is a good drawer card and also an Elf so you would benefit twice.

1
Posted 04 June 2018 at 07:29

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I agree with most of what RisenDeep said. Without a clear endgame, this just looks like a bunch of fuel with nothing to fuel. So, before giving my 2 cent worth, I must ask: what's your endgame? Only once we know this can we truly work on the sideboard.

1
Posted 04 June 2018 at 07:59

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