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NOTE: Set by owner when deck was made.
This deck's curve is a bit too top heavy. Even with the llanowars, 20 lands isn't going to get you the speed you need to hit the 3-drop and above this deck currently uses. My advice would be to nix the artifacts entirely (they are basically redundant), pull out blanchwood (again redundant), and focus on 2-drops that get you in the game faster and hit very hard like kalonian tusker, garruk's champion, strangleroot geist, avatar of the resolute.If you don't want to go this way and want to ramp into bigger critters, you need 1 drops that produce mana and more lands so you can hopefully hit 3 mana turn 2 and 5 mana turn 3-4.
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You seem to be torn between the "Lots of big stompy stuff" and "Tribal elves for mana ramp" builds. I'd say go with one solidly. If you go the former, use the arbor elf/utopia sprawl combo, as it'll allow for larger mana ramp over time. Maybe drop vizier and/or gearhulk for some rampant growth and some of what dknight27 mentioned: lower-end creatures that increase your overall power. For protection, Blossoming Defense isn't awful, but check out Heroic Intervention as well. Also, Grunn is a bit expensive for his overall power output, as is a lot of your other top-end, so make sure you have the ramp you need to cast this stuff.