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The basic idea is to mill your opponent's deck through your planeswalkers abilities while protecting them behind some wall. The high toughness of your creatures will shine with Phenax and the Doorkeeper itself can be used to quickly mill the opponent out. Duress and Thoughtseize should slow down any deck you face, just to give you enough time to lay down your walls/planeswalkers/god.
Try to use Thoughtseize and Duress on your first/second turn to wipe out any pesky card. Starting from second turn you can play your first wall. From turn 3 on, it's up to you: you can continue building your own personal great wall and activate the Doorkeeper ability or you can play Ashiok for some serious harassment. Five mana, game's over: Jace cuts away 10 cards per round, not to mention Phenax's ability that totally rules with your walls. The aberration is a must, much like a winning condition, but you can side almost every card around the basic construction to tune your deck.
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Nothing serious here, girls just wanna have fun! any comment will be appreciated though.
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I recommend changing your creature base. Need a way to win other than mill. Also you may want to use dimir charm as it removes small creatures, counters sorceries or gets rid of key cards after they scry.