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Heres my crack at something a bit difficult, especially with the ability and luck i have at building decks. the main idea for this deck here is to scry to trampling creatures, and enchantments that will make them crazy strong. i do like the ability to scry 10 cards in one turn with the right combo of cards every turn (good late game when your searching for one card). criticism welcomed and appreciated
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So THIS is what you meant...very cool very cool! can't wait to see how this plays out. That's cool man, although I'd take out some cards that don't fit the purpose. It's very easy for Fa'adiyah seer to screw over it's own controller, esspcially if you have to discard a wurm. I'd take those two out, along with Jace's erasure, then you'll be down to 62 cards, and they'll be all about the scry trample strategy.
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id rather scry the land up to the top if needed and use the ability to get it onto the field. afterall, i need mana and wont be focusing on that too much late game where im looking for a creature. and jace's erasure i think is a decent beginning card to have in the duel, especially with all the drawing i can be doing